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Chapter 13 by Relator10 Relator10

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Flying High IV (Mitzy POV) - A new start

So after a day or two of heavy tinkering the new Dragonfly was ready.
Fortunately, you have a storage shed where you have been gathering spare parts for some time now so nobody is the wiser about what you are doing. After raiding it your new aircraft has doubled in length with a kind of waist where the two modules meet. It now had a secondary body that consist of the attached storage module with its own VTOL engines, light cells and batteries. The sensor module (you don’t want to leave that behind) you attach to the front of the original body further enforces the imagery of a dragonfly.

The silence on the Grid is deafening according to Kalyh. It’s like you two never existed. Thus the move to the Frontier Mountains can be a new start for both of you.
The Shards in your account will mean next to nothing outside the megacities but certified credsticks always work. Besides the credstick your fixer left you, you also have a contingency stack of certified credstick you can use to get food along the way from homesteads scattered between Mega-City 1 and the Frontier Mountains.

Once you both run it through the test you do for every craft you designed you start packing it. In the front passenger module you put two backpacks with a survival kit each because by now you are certain you won’t be coming back any time soon if ever. The next thing you pack in the front module is the spare clothes from your closets. Not that you're fashionistas, but being able to have a change of outfit can do wonders for the morale. In the cargo module you put your maintenance gear for the Dragonfly and even some micro-drones. Obviously you have to leave all fixed equipment behind.
Now that the Dragonfly is loaded and ready for departure you decide to prepare something to eat for the both of you and go to sleep so you can get an early start tomorrow.

The next morning you see the sun rising and stroking the ground as you leave the agricultural ring behind you. Your feelings this morning are complex. To be on the safe side of caution you copied all the data from your home system to a memory stick and consequently erased everything from your home system. Going through the motions made it all feel so final to you and you’re almost certain your friend shared your feelings. So it's with a mix of sadness for what you leave behind, trepidation about what is to come and excitement for the adventure ahead that you take off.

After a few stops to either rest and/or take in food at homesteads you see the Frontier Mountain looming up before you.
“Fortunately,” you think the autarky homesteads and settlements have adopted a “hear no evil, see no evil and speak no evil” philosophy a long time ago. So if anybody asks you just say that you’re two tinkerers who had their fill of the hustle and bustle of the megacity. And although barter is the common practice here a certified credstick is also welcome because it is something solid and not just some numbers on an account somewhere.
So it is with filled bellies and fully charged batteries you enter the Frontier Mountains and head to the coordinates given by your fixer.

Like you suspected they turn out to be a settlement called Vale.
After touching down at the edge of town you’re directed to the local pub/inn owned by a certain Emma who also acts as the local tourist office.
She directs you to a homestead further up in the mountains that may have guest rooms available for two tinkerers fed up with the megacities.
So with Emma's directions handy, you take off to the homestead. Your likely accommodations for the times to come.

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