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Chapter 5 by TeratonArm
Who will you be?
Eric Mothwing-Marshall, House Beavertail
Name, etc.: Eric is a tall young man, lean though not terribly in shape, with long but above-shoulder-length black hair. He's creative and intelligent, though these traits can often go to waste given his tendency to let things slip his mind. He's bad at meeting new people, getting anxious when made to socialize, but the friends he does make he appreciates. He particularly enjoys learning about magical creatures and enchanted objects, though he panics and procrastinates when faced with larger assignments. Eric is excited for what Boarbristle can teach him, having heard about it from his magical relatives on his mother's side of the family, though he's not eager to see how his "talent" manifests itself in this new environment. (For reference, pretty much just heterosexual.)
Applied to the Academy: He'd always sort of assumed he'd end up at the magical academy, though as he aged into his late teens a new reason to fear and look forward to it made itself known. A particular quirk of Eric's magic often results in clothing around or on him getting destroyed, disappeared, or otherwise damaged. (Some of his older relatives blamed it on Marjorie Mothwing, a mischievous ancestor that had willfully spent more time than she should've in the Tarn.) Hopefully his time training in school can grant him some level of control over the power... though who knows how much trouble it could get him in until then.
House: Beavertail. His lack of Ambition or Bravery keep him out of Draconis and Leontes, and while his Cunning makes him suited for Minerval, Eric prefers the low pressure, more welcoming environment of Beavertail, though some of his housemates give him a hard time over how flustered he can be about certain things.
Base Traits: -1 Ambition, 0 Bravery, +2 Cunning +1 Diligence
Character Sheet:
- House Beavertail, House Trait: Diligence, House Sex Move: Stamina (free go-again on 7-10)
- Traits: Ambition -1, Bravery 0, Cunning +2, Diligence +2
- Starting Choices: +1 Diligence, Character Move
- Character Move: Strip Magic. Eric's particular magical "talent" is not yet fully controlled. and has a tendency to flare up embarrassingly when his emotions raise. This Move can be treated as a Spell for the Move CAST A SPELL, or otherwise used as an effect in a MAGIC DUEL, subject to the same rules for success, partial success, and failure outlined for those Moves. This Move can also be invoked on 7-9 or 6- rolls as a Consequence or drawback in situations where Eric might be flustered, frustrated, or otherwise have his emotions cause his magic to flare up, unintentionally affecting himself or others nearby.
- Consequence: none.
- XP: 0
What's next?
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jun 25, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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