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Chapter 27
by
Jerynboe
What's next?
End of week 3 Shop Recap
The Shop: 5 credits.
(5) Beastmaster Sphere- buy a replacement Beastmaster Sphere. This is the standard credit cost for “lesser” bindings (those which require some effort to use on an unwilling target and which have relatively few side benefits without upgrades).
Gacha (10): Gain one random prize each week, rolling 1d20
1: a random binding (greater or lesser)
2-3: A random Moderate Consumable
4-7: A random Minor Consumable
8: A random T1 or T2 Character Card
9-10: One Credit
11-13: a random defense tag or perk tag (such as martial talent or body tune up)
14-15: a shop unlock/discount
16-20: a mundane useful item appropriate to the associated world.
(5) Team Evac: you may teleport retinue members back to the skyblock as well. They each cost 1 hour.
Lock portal (20): permanently add a realm to your address book.
(50) Home away from Home: Choose one realm. You may open an 8 hour portal to this realm. This has a 7 day cooldown separate from the normal portal cooldown.
Stable home (50): you may spend 24 hours per week in the chosen realm. In addition, retinue members native to that world may travel there at will.
Travel planner (20): When opening a random portal, you may choose between two options. You will be told the names and danger ratings of both realms.
Itinerary (30): You will also be told the missions that can be found in this realm. Further, whatever option you do not pick will be offered as an additional option once.
Unlock more by completing missions!
Stamp Upgrades
15 stamp credits
Open Hands (5 stamp credits): you may sell your stamp binding. This removes all Stamps in your possession (including from the Extra Stamp upgrade), but grants you 20 credits you may use as you see fit. You may buy back the Stamp for 20 credits. Your stamp-captured waifus will be unaffected.
Canvas (10) You gain purely aesthetic control over your stamp. This allows you or an approved retinue member to use it to create or erase markings upon stamped retinue members. You may apply and erase by holding the stamp to a retinue member’s skin and focusing. These stamps may resemble tattoos, makeup, body paint, etc, as long as it is an ink or pigment applied to the body.
Extra Stamp (10) Purchase a one use stamp which works as a standard stamp binding, but loses all power after being used once. Extra stamps, as a class, count as a separate binding, allowing them to capture an additional person in a world. They do not reward stamp credits upon successful capture.
Tattoo Storage (20)
Symbolic Tattoos (25)
Power Tattoos (30)
Beastmaster Sphere-
5 sphere credits
Allows you to **** a non sapient, animalistic creature into a state of suspended animation. Anything stronger than a moderately sized dog will potentially be able to escape, but weakened or willing targets have a higher chance of capture and helpless targets will always be successfully captured if hit with the ball. The target will be fully healed whenever your primary portal closes; a creature kept in a ball at this time will be considered captured. When released, the captured creature is unable to harm any member of your retinue and may be recalled to the ball at any time. If the creature breaks free for whatever reason, the ball may be reused after an hour has passed.
Wonder Trade (5): When you sell a retinue member who was originally captured in a Beastmaster Sphere, you will receive a valid creature from the world you are currently in as a replacement in addition to the normal sell value. This will typically be a weaker creature, but could be of equal value or even stronger! Note: the new creature will be newly captured and likely untrained.
Beast mode (10)
Nuzlocke Rules (10)
It Can Think (20)
Monstergirls (20)
Cryptid Capture (20)
Fast Ball (20)
Love Ball (20)
Heal Ball (20)
Lure Ball (30)
What's next?
- No further chapters
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