Chapter 27
by
Jerynboe
What's next?
End of Week 3 Character/inventory Recap
Retinue
Gil: our hero, folks. This isn’t his first rodeo, but he’s saving his paychecks for retirement so he hasn’t bought anything to make his life easier. Has a ton of life experience, but can’t access most of the skills.
Powers: Addiction Defense, approximate knowledge of many things
Sells for: 1 Gacha roll
Snow White: The original Disney Princess. She is kind and affectionate towards just about everyone, seeing the best in people. Prone to panic in response to danger, but is in good spirits again very quickly. Has recently discovered the joys of being a service sub and maid.
Powers: Creature Defense, Stress Defense, talking to animals, JRPG starting equipment set.
Sells For: 2 Credits, Creature Defense
Ireena Kolyana: Anything from a heroine to a living MacGuffin, Ireena Kolyana has attracted the eye of the iconic D&D vampire Strahd Von Zarovich. She is kind, but didn’t grow up in a place that rewards naive trust. She has a slightly black and white sense of morality, partly because she comes from a world where acts of overt evil can attract the attention of sadistic gods. She’s adopted, and her father always intended to just marry her off to some tolerably pleasant gentleman in the petty nobility.
Powers: Stress Defense, Basic fencing prowess, introductory statecraft, household management
Sell Price: 2 Credits, Reincarnation Card
Rosevalda Durst: The daughter of a pair of noble cultists, Rose was sheltered from the darker aspects of her parents’ activities. She was raised as befits a girl of her station, training from a young age in management, swordplay, and arcane magic. Shame she died before she was able to do much with it.
Powers: Incorporeal, can pass through walls, mostly invisible, limited flight, can manipulate things that are “hers,” weak possession, can physically manifest with substantial effort.
Possessions: Her Skeleton, spellbook, father’s sword, quill, ink, parchment, harp
Sell Price: 5 Credits, Soul Talent
Blackpaw: A completely normal wolf from the land of Barovia. Smarter than some wolves in the multiverse, but basically just a particularly vicious giant doggo.
Powers: Is a big scary wolf, with all the benefits intrinsic to that description.
Sell Price: 1 Gacha Roll
Chopping Block
Sim-Seru 008: a powerful symbiote (parasite?) bonded to Lord Zeto, the Secretary of State for the lost kingdom of Conkram.
Powers: Giant Enemy Crab, 37 hours till capture (time frozen)
Sells For: T5 big name (hidden: 5 credits, Parasite Binding, Platinum Card)
Items (in stock)
2 Orbs of Berserking Mist: Releases a cloud that drives all non-sapient creatures into a berserk fury, causing them to indiscriminately attempt to kill anyone they see. Sapient creatures will instead become highly irritable and reckless, which will inflame existing tensions to the point of **** but will prioritize those they already have beef with.
1 Door of Light: creates a short lived portal to safety, which lasts long enough for a very well coordinated group of five people to get through.
2.5 Healing Leaves: Can rapidly stop bleeding and revitalize the body, or grant a temporary healing factor that can repair most injuries short of amputation over the course of 24 hours.
1 Magic Leaf: restores the eater’s spiritual energy. For a non-magic user this replicates a good night’s sleep and a few hours of meditation. Moderately addictive. Slower but more effective (and easier to share) as a tea.
2 Antidotes: cures most known poisons instantly
Whore’s necklace: this cursed necklace gives the wearer a split personality that has the mindset of a whore, fully willing to haggle their body and dignity in pursuit of their desires (petty or substantial). The split personality will only surface when haggling or carrying out a deal with you, and all lost time will be replaced with more palatable memories explaining their behavior (potentially including a more romantic sexual encounter if the base personality would be open to such a thing.)
~ 2 weeks worth of supply for full meals
Items (known but not stocked)
Corruption Fruit- when someone consumes this fruit, in whole or in part, they will enter a special suggestible state for 1-5 hours depending on their poison resistance, magic resistance, or mental fortitude. When in this state, actions they would normally find disgusting, degrading, or amoral will instead be seen in a mildly positive light. If they are convinced to engage in that behavior, whether it is anal sex or ****, they will thoroughly enjoy it and be likely to enthusiastically engage in it in the future, especially in a similar context (similar target, same partner, etc).
Seal of Mercy: Can be used once to convince any individual or group to spare your life. They will decide that your **** or severe injury is an undesirable outcome at this time. They will not become friendly to you, barring unusual circumstances, but they will not seek to harm you unless further provoked. If they have a personal stake in your destruction, such as vengeance, they will decide to shift to nonlethal options for at least a few days.
Perks:
Evac: you may teleport back to the skyblock with 5 seconds of focus. Doing so reduces the timer by 1 hour.
Skyblock:
Tree of Life: Grows one magical fruit per month, which instantly provides all dietary needs for a single person. This includes making up for any nutrient deficiencies, and instantly reverses the effects of malnutrition. Starts with one, maxes out at 10. Currently host to a reasonably well stocked campsite.
Money Changer: allows the free transformation of money from one currency to another. Dollars and silver coins can be transformed into credit sticks and bottle caps. Also allows the transformation of credits from one kind to another.
1 credit can become 3 credits for a given binding, 2 credits from 1 binding can turn into 1 credit for another, and 5 binding credits can be turned into one normal credit.
What's next?
- No further chapters
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