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Chapter 19

What's next?

Decisions

Steven approached the bounty board, the worn wood creaking under the weight of pinned parchments. Eight F-rank quests stared back at him, each a small step toward E-rank glory. The horned rabbit job was gone—wiped clean by his perfect cull—so these were fresh challenges, basic but ripe with potential. Here’s what he saw:

Stray Cat Rescue - A fisherman’s tabby bolted after a storm spooked it. Last seen near the wharf, hiding among the crates. Reward: 15 copper.

Clam Harvest - Gather 25 saltwater clams from the Mistveil beach for a local cook. Watch for pinching claws. Reward: 20 copper.

Gull Nest Sweep - Clear 10 gull nests from a merchant’s rooftop—they’re fouling his wares with droppings. Reward: 18 copper.

Mudskipper Hunt - Kill 15 mudskippers along the muddy shore flats. Slimy, quick, but weak—just don’t slip. Reward: 22 copper.

Driftwood Haul - Collect 30 pieces of driftwood from the coast for a carpenter’s kindling stock. Reward: 16 copper.

Lost Coin Purse - A drunkard dropped his purse near the tavern alley. Find it before thieves do—contents are the reward (estimated 10-20 copper).

Weed Pull - Yank 40 tangleweeds from an old widow’s garden; they’re **** her herbs. Reward: 17 copper.

Cracked Pot Delivery - Fetch 5 cracked pots from a potter’s discard pile and deliver them to a farmer for planters. Reward: 15 copper.

Each task was mundane yet practical—F-rank grunt work, perfect for a fledgling adventurer with 10 copper and a pair of fury-forged gloves itching for action. Steven scanned the list, weighing effort against reward, his mind already plotting his next move.

What's next?

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