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Behind the Scenes: Dice Rolls Day 9

Chapter 102 by 4og8zzjkc 4og8zzjkc

Tegan Decisions:

I did a couple of rolls to see how Tegan responds to situations. They are below.

  • Wisdom Skill Check. Roll 2d6, +2 modifier. Rolled a 4 (Fail). Too stubborn to buy the Amazonian TF right now.
  • Insight Skill Check. Ty’s Persuasion expertise grants Tegan advantage. Roll 3d6, +2 modifier. Rolled a 12 (Full Success). Tegan takes the deal.

Training Grounds with Tyalangan:

For these, I did an example sparring for each, in addition to the training dice rolls.

Ootah:

  • Ootah: Greataxe weapon check. Giant’s Might grants Ootah advantage. Boon of Perfect Health grants Ootah disadvantage. Roll 2d6, +3 modifier. Rolled a 13 (Critical Hit). Ty HP left: 191.
  • Ootah: Fire Rune check on weapon hit. Boon of Perfect Health grants Ootah disadvantage. Boon of Magic Resistance grants Ootah disadvantage. Roll 4d6, +2 modifier. Rolled a 6 (Fail). Ty not restrained.
  • Ty: Longsword weapon attack. Elven Accuracy grants Ty advantage. Roll 3d6, +3 modifier. Rolled a 13 (Critical hit). Deals 54 damage.

Kevin:

  • Kevin: Broadsword weapon check. Peerless Athlete grants Kevin advantage. Boon of Perfect Health grants Kevin disadvantage. Roll 2d6, +3 modifier. Rolled a 5. Missed.
  • Ty: Longsword weapon attack. Elven Accuracy grants Ty advantage. Roll 3d6, +3 modifier. Rolled a 12. Crit hit. 53 damage.

Tegan:

Round 1:

  • Tegan: Dagger weapon check. Awkward throwing position grants Tegan disadvantage. Boon of Perfect Health grants Kevin disadvantage. Roll 4d6, +2 modifier. Rolled a 12. Full success. Armor absorbs all damage.
  • Ty: Longsword weapon attack. Elven Accuracy grants Ty advantage. Off-hand use grants Ty disadvantage. Roll 2d6, +3 modifier. Rolled a 9. Tegan HP left: 15.
  • Ty: Longsword weapon attack. Elven Accuracy grants Ty advantage. Off-hand use grants Ty disadvantage. Roll 2d6, +3 modifier. Rolled a 10. Tegan HP left: 3.

Round 2:

  • Tegan: Dagger weapon check. Awkward holding position grants Tegan disadvantage. Boon of Perfect Health grants Kevin disadvantage. Roll 4d6, +2 modifier. Rolled a 5. Miss.
  • Ty: Longsword weapon attack. Elven Accuracy grants Ty advantage. Off-hand use grants Ty disadvantage. Roll 2d6, +3 modifier. Rolled an 11. Downed.

Final Rolls:

  • Ootah: Greataxe weapons skill check. Scarlet and Ty “Help” actions grant Ootah double advantage. Roll 4d6, +3 modifier. Rolled a 15. Rolled 5 XP
  • Kevin: Broadsword weapons skill check. Peerless Athlete grants Kevin advantage. Ty “Help” actions grant Kevin advantage. Roll 4d6, +3 modifier. Rolled a 12. Full success. Rolled 6 XP
  • Tegan: Light Armor skill check. Ty “Help” actions grant Tegan advantage. Roll 3d6, +2 modifier. Rolled a 13. Full Success (Can’t Crit). Rolled 8 XP.

Nature Training

  • Jenny: Nature skill check. Plants and Skye “Help” action grants Jenny double advantage. Roll 4d6, +0 modifier. Rolled a 9. Mixed Success. Rolled 3 XP.
  • Mineko: Nature skill check. Skye “Help” action grants Mineko advantage. Distractions grant Mineko disadvantage. Roll 2d6, +1 modifier. Rolled a 12. Full success. Rolled 4 XP.

Craig being an asshole rolls

  • Bonnie #132 – Cast Hold Person. Arcana check. Roll 2d6, +2 modifier. Rolled an 8. Craig paralyzed, with advantage on first saving throw against it.
  • Craig: Bonus Action: Bloodlust. Unarmed Strike. Bloodlust grants Craig advantage. Boon of Perfect Health grants Craig disadvantage. Roll 2d6, +2 modifier. Rolled an 8. Ty armor absorbs all damage.
  • Ty: Power Word Stun, Quickened. Then secure him to bondage gear

Delve 2: Thunder(boar) Dome!

Fight one: 2 orcish thunder druids, 10 orcs

Fight two: 2 orcish thunder druids, 10 vine blights

Fight 2b: 1 thunder boar (after thunder druids are dead)

Fight One

Round 1:

  • Winter: Rapier Weapon Check on a Druid. Roll 2d6, +3 modifier. Rolled a 9. Druid A HP left: 16
  • Tegan: Bonus Action: Hunter’s Mark (free cast) on injured Druid. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled an 8, then a 13. Colussus Slayer on crit. Druid A HP ded.
  • Mineko: Kitty Punch! Checks on nearest orc to Winter. Roll 2d6, +2 modifier. Rolled 9, 12, and 8. Orc A HP left: 3
  • Orcish Druids: Druid B cast bless on three orcs
  • Orcs: 5 orcs (1 blessed) at Winter. Roll 2d6 six times, +2 modifier, +4 modifier for blessed. 2 Full, 3 Mixed. Reaction: Uncanny Dodge on a Full. Winter HP left: 17. 5 orcs (2 blessed, 1 taunted) at Mineko. Roll 2d6 five times, +2 modifier, +4 modifier for blessed. Crit, 2 Full, 2 Mixed. Mineko HP left: 16
  • Ootah: Greataxe Weapon checks against Druid. Roll 2d6, +3 modifiers. Rolled a 13, then an 11. Druid B ded. Bless drops. Orc B HP left: 4.
  • Kevin: Crescent Blade checks. Roll 2d6, +4 modifiers. Rolled an 11 and a 12. Orc F ded.

Round 2:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 10. Orc G ded.
  • Tegan: Bonus Action: move Hunter’s Mark to an injured orc. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled a 13 and a 6. Orc A ded.
  • Mineko: Bonus Action: Defensive Field (Temp HP: 5). Action: Thunderwave, upcast to 2nd level. SP left: 6. Roll 2d6, +2 modifier. Rolled a 5. Fail to cast.
  • Orcs: 3 orcs at Winter. Kevin reaction: impose disadvantage on one of them. Roll 2d6 twice and 3d6 once, +2 modifier, 1 Crit, 1 Full, 1 miss. Uncanny dodge on crit. Winter HP left: 3. 1 orc at Kevin. Roll 2d6, +2 modifier, Rolled a 9. Armor prevents damage. 4 orcs at Mineko. Roll 2d6 four times, +2 modifier, 1 Full, 2 Mixed, 1 Miss. Mineko Temp HP: 1.
  • Ootah: Greataxe Weapon checks. Roll 2d6, +3 modifiers. Rolled a ten and a twelve. Orc B ded. Orc C HP left: 4.
  • Kevin: Crescent Blade checks. Roll 2d6, +4 modifiers. Rolled a 13 and a 9. Orc H ded. Orc I HP left: 9.

Round 3:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 7. Orc J HP left: 5. Bonus Action: Disengage and retreat.
  • Tegan: Bonus Action: move Hunter’s Mark to an injured orc. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled a 7 and a 5. Orc C ded.
  • Mineko: Kitty Punch! Checks. Roll 2d6, +2 modifier. Rolled a 9, 8, and 10. Orc D HP left: 3.
  • Orcs: 2 orcs at Kevin. Roll 2d6 twice, +2 modifier, Rolled 10 and 7. Kevin HP left: 38. 1 (taunted) orc at Mineko. Roll 2d6, +2 modifier, Rolled a 14. Mineko HP left: 5. 1 orc at Ootah. Roll 2d6, +2 modifier, Rolled a 7. Ootah HP left: 41.
  • Ootah: Greataxe Weapon checks. Roll 2d6, +3 modifiers. Rolled a 14 and a 9. Orcs D and E ded.
  • Kevin: Crescent Blade checks. Roll 2d6, +4 modifiers. Rolled a 13 and a 9. Orc I ded. Orc J HP left: 2.

Round 4:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 14. Orc J ded.

Short Rest:

  • Winter: Spend 2 hit dice. +13 HP. At 16 HP. Cure Wounds (x3). +18 HP. At 34 HP.
  • Tegan: Took no damage. At full health and SP. One free Hunter’s Mark remaining.
  • Mineko: Spend 2 hit dice. +13 HP. Wisdom check to determine how much SP to spend on healing. Mixed Success. Spend 3 SP on Winter. At 18 HP and 3 SP.
  • Ootah: Took basically no damage. At 41 HP.
  • Kevin: Spend a hit die. +7 HP. At full health and SP.

Fight 2:

Round 1:

  • Winter: Rapier Weapon Check on nearest blight. Roll 2d6, +3 modifier. Rolled a 7. Blight A HP left: 5.
  • Tegan: Bonus Action: Searing Smite. SP left: 9. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled an 11 and a 5. Blight B HP left: 5.
  • Mineko: Shatter on Druid. SP left: 1. Roll 2d6, +2 modifier. Rolled a 10. Druid A&B HP left: 11.
  • Orcish Druids: bless 6 blights, move behind cover.
  • Ootah: bonus action: Frost Rune. Greataxe Weapon checks. Frost Rune grants Ootah advantage. Roll 3d6, +3 modifiers. Rolled two 12s. Blight C (blessed) ded.
  • Kevin: bonus action: Peerless Athlete. Crescent Blade checks. Peerless Athlete grants Kevin advantage. Roll 3d6, +4 modifiers. Rolled a 15 and a 12. Blight D (blessed) ded.
  • Vine Blights: A and J at Winter, E at Kevin, B at Ootah, the rest move to about halfway to them. B fails save. B HP left: 4. J, E, and B entangle. Ootah resists. Winter and Kevin mixed success. A swings at Winter. Roll 2d6, +1 modifier. Miss.

Round 2:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 9. Blight A ded.
  • Tegan: Bonus Action: Searing Smite. SP left: 8. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled a 9 and a 7. Blight I HP left: 8.
  • Mineko: Kitty Punch! Checks. Roll 2d6, +2 modifier. Rolled two 12s and a 9. Blight J HP left: 2.
  • Orcish Druids: lightning bolts. Roll 2d6, +1 modifier, twice. One at Kevin rolled an 11. Kevin HP left: 18. One at Mineko rolled a 9. Mineko HP left: 8.
  • Ootah: bonus action: Giant’s Might. Greataxe Weapon checks. Frost Rune grants Ootah advantage. Giant’s Might grants Ootah advantage. Roll 4d6, +3 modifiers. Rolled 15 and 13. Blights B and G (blessed) ded.
  • Kevin: Crescent Blade checks. Peerless Athlete grants Kevin advantage. Roll 3d6, +4 modifiers. Rolled a 14 and a 12. SMITE on full hit. SP left: 7. Blight E (blessed) and F (blessed) ded.
  • Vine Blights: J does not recharge and swings at Winter. Roll 2d6, +1 modifier. Rolled an 8. Armor prevents damage. H and I at Ootah. Roll 2d6 twice, +1 modifier. Rolled 10 and 11. Armor absorbs all damage.

Round 3:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 14. Blight J ded.
  • Tegan: Move up. Bonus Action: Searing Smite. SP left: 7. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled a 9 and a 7. Druid A HP left: 8
  • Mineko: Bonus Action: Defensive Field. Temp HP: 5. Kitty Punch! Checks. Roll 2d6, +2 modifier. Rolled two 11s and a 9. Blight I ded.
  • Orcish Druids: Thunderwaves. Roll 2d6, +1 modifier, twice. Druid A at Mineko and Ootah rolled a 3. Miss. Druid B at Kevin rolled a 9. Armor absorbs.
  • Ootah: Greataxe Weapon checks. Frost Rune grants Ootah advantage. Giant’s Might grants Ootah advantage. Roll 4d6, +3 modifiers. Rolled 15 and 10. Blight H and Druid A ded.
  • Kevin: Crescent Blade checks. Peerless Athlete grants Kevin advantage. Roll 3d6, +4 modifiers. Rolled 16 and 11. Druid B ded.

Perception checks:

  • Winter: Perception check. Roll 2d6, +0 modifier. Rolled a 9. Mixed Success
  • Tegan: Perception check. Roll 2d6, +2 modifier. Rolled a 10. Full Success
  • Mineko: Perception check. Roll 2d6, +0 modifier. Rolled an 11. Full Success
  • Ootah: Perception check. Roll 2d6, +2 modifier. Rolled a 6. Fail
  • Kevin: Perception check. Roll 2d6, +0 modifier. Rolled a 6. Fail
  • Thunder Boar. Stealth check. Roll 2d6, +0 modifier. Rolled an 11. Full Success.

Round 4:

  • Winter: Skips turn (unaware of Thunder Boar until too late)
  • Tegan: Action: Disengage. Run towards Winter, yelling at him.
  • Mineko: Kitty Punch! Checks. Roll 2d6, +2 modifier. Rolled 13, 7 and 9. Thunder Boar immune to Thunder damage. Still taunted.
  • Ootah: Bonus Action: Perception check. Rolled a 5. Fail. Skips turn.
  • Kevin: Bonus Action: Perception check. Rolled a 7. Crescent Blade checks. Peerless Athlete grants Kevin advantage. Roll 3d6, +4 modifiers. Rolled 10 and 12. Boar HP left: 58
  • Thunder Boar: Melee Combo on Mineko. Roll 2d6 twice, +3 modifier. Rolled 11 and 12. Mineko downed.

Round 5:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled an 8. Boar HP left: 56
  • Tegan: Bonus Action: Hail of Thorns, upcast to 2nd level. SP left: 5. Shortbow Weapon Checks. Roll 2d6, +2 modifier. Rolled a 10 and a 9. Colossus Slayer and Hail of Thorns on full hit. Boar HP left: 18.
  • Mineko: Endurance Check (Death Save): Roll 2d6, +2 modifier. Rolled a 9. Mixed Success. Neutral.
  • Ootah: Greataxe Weapon checks. Frost Rune grants Ootah advantage. Giant’s Might grants Ootah advantage. Roll 4d6, +3 modifiers. Rolled a 14 and 13. Relentless kicks in. Boar HP: 1.
  • Kevin: More. Action: Lay on Hands. +20 HP to Mineko. Bonus Action: Compelled Duel on Boar. Roll 2d6, +2 modifier. Rolled a 9. Boar affected, but has advantage to move away.
  • Thunder Boar: Melee Combo on Kevin. Roll 2d6 twice, +3 modifier. Rolled 10 and 8. Kevin HP left: 11

Round 6:

  • Winter: Rapier Weapon Check. Roll 2d6, +3 modifier. Rolled a 13. Boar very ded.
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