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Chapter 26
by
4og8zzjkc
Punishment?
Behind the Scenes: Dice Rolls - Day 1
The Show-runner
So, I am using dice rolls to resolve certain actions. For Day 1, the actions are all training exercises. So, for the first time, I am presenting a “move” like a move from the Powered by the Apocalypse system.
Train (Skill Check)
The character will attempt to learn a new skill, tool proficiency, or similar thing. The modifier added to the roll will be determined by the stat connected to the skill:
- Critical Success – really master the skill. Gain 3d4 XP. Only Available when training for an expertise.
- Full Success – learn much about the skill. Gain 2d4 XP.
- Mixed Success – learn some about the skill. Gain 1d4 XP.
- Failure – fail to learn anything really about the skill. Gain nothing.
At the end of the check, if the character has 5 XP earned from training for that skill, gain proficiency. If the character has 10 XP earned from expertise training for that skill, gain expertise.
During Day 1, there were 3 free training sessions, plus a couple of extra training sessions. The rolls are described below:
Prestidigitation cantrip training:
- Andromeda: Arcana Skill Check. Daphne “Help” action grants Andromeda advantage. Rolled 3d6, +1 modifier, Rolled a 9 (Mixed Success). Rolled 1 XP.
- Tessa: Arcana Skill Check. Daphne “Help action” grants Tessa advantage. Rolled 3d6, +0 modifier, Rolled a 6 (Failed).
Perception skill training:
- Tegan: Perception Skill Check. Nyadia “Help” action grants Tegan advantage. Rolled 3d6, +1 modifier, additional +1 modifier (Many Tails of Wisdom), Rolled a 10 (Full Success). Rolled 3 XP.
- Gaia: Perception Skill Check. Nyadia “Help” action grants Gaia advantage. Gaia’s Wildhunt shifter form grants Gaia advantage. Rolled 4d6, +1 modifier, Rolled a 13 (Full success [cannot crit]). Rolled 5 XP.
Shortbow weapon training:
- Tegan: Shortbow Attack Check. Mattie “Help” action grants Tegan advantage. Rolled 3d6, +1 modifier, Rolled a 7 (Mixed Success). Rolled 3 XP.
Religion skill training:
- Kevin: Religion Skill Check. Eilistraee “Help” action grants Kevin advantage. Skye “Help” action grants Kevin advantage. Rolled 4d6, +0 modifier, +2 additional modifier (Guidance cast from Eilistraee), Rolled a 10 (Full Success). Rolled 6 XP.
Bunny Bouncing sex skill training:
- Andromeda: Endurance Orgasm-Resistance Check. Tessa “Help” action grants Andromeda advantage. Rolled 3d6, +1 modifier. Rolled a 3 (Failure). Rolled 3d4 orgasms (in addition to the first on failure), rolled a 9.
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Harem Hotel
A reality show to alter reality
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