Chapter 68
by
4og8zzjkc
What Is Andromeda Gonna Get?
Behind the Scenes: Day 6 Dice Rolls
The Show-runner
First, the training sequences.
Tegan/Tessa Stealth training
- Tegan: Stealth Skill Check. Airika’s “Help” action grants Tegan advantage. Trickster species feature grants Tegan advantage. Rolled 4d6, +2 modifier, +3 modifier (Bardic Inspiration). Rolled a 7 (Mixed Success). Rolled 2 XP. [Seriously, I rolled 4 1s; that’s some bad luck...]
- Tessa: Stealth Skill Check. Airika’s “Help” action grants Tessa advantage. Rolled 3d6, +2 modifier. Rolled a 12 (Full Success). Rolled 5 XP.
Gaia Whip training
- Gaia: Whip Attack Check. Prudence “Help” Action grants Gaia advantage. Roll 3d6, +1 modifier, +2 modifier from Caoimhe’s cast of Guidance. Rolled an 11. Rolled 5 XP
Skee-Ball, The ****!!!!
- Caoimhe: Sleight of Hand skill checks. Rolled 2d6, +2 mod, +2 mod (Guidance cast), 9 times. 5 full successes, 4 mixed successes. Rolled 4d2 and 5d3, +2 mod for points. 26 points in total.
Tessa Performance training
- Tessa: Performance skill check. Alex “Help” action grants Tessa advantage. Roll 3d6, +2 modifier. Rolled an 8 (Mixed success). Rolled 3 XP.
Gaia Nature training
- Gaia: Nature skill check. Alex’s “Help” action grants Gaia advantage. Roll 3d6, +1 modifier. Rolled a 13 (Full success [can’t crit]). Rolled 2 XP.
Craig Ratfink Fighting
And here is our first legitimate combat scenario. Craig and a bunch of town guards versus a cult of ratfink foot pornographers.
First, the Ratfink monster stat block.
Ratfink (Level 2 Monster)
Str +0
Dex +1
End +1
Int +0
Wis +0
Cha -1
HP 17
Multiattack – The ratfink can make 2 attacks during an attack action. Only one attack may be a bite.
Weapon Attack (Shortsword, Hand Crossbow) – +1 to hit. 4 damage on full success.
Bite – +1 to hit. 3 damage on full success. On a full success, the target must succeed in an Endurance check or become a ratfink.
Round 1
- Craig: Bonus action – bloodlust (BL remaining: 1), action – bite. Bloodlust grants Craig advantage. Roll 3d6, +2 modifier. Rolled 10 (Full Success). Ratfink A HP left: 11
- Enemy Turn: 2 melee range ratfinks, 2 ranged ratfinks. Melee range ones sword, then bite. Ranged range ones hand crossbow only. Ratfink A: 2 misses, Ratfink B: 10 on sword, 9 on bite. Craig HP left: 12, Ranged Ratfinks: 7 and 3 on rolls, Craig HP left: 10
- Town Guard Turn: 2 spears. 10 and 4 on rolls, Ratfink A HP left: 6.
Round 2
- Craig: Action bite (same conditions as round 1). 13 on roll. Ratfink A dead. Bonus Action Rampage (same conditions as other bite). 13 on roll. Ratfink B HP left: 7.
- Enemy Turn: A ranged ratfink moves up to melee. 3 new ratfinks move to range. 2 melee range ratfinks, 4 ranged ratfink. Ratfink B: 9 on bite (armor absorbs all damage). Ratfink C: 12 on sword. Craig HP left: 8. Ranged Ratfinks: 6, 4, 7, 9 (armor absorbs all damage).
- Town Guard Turn: 2 spears. 12 and 9 on rolls. Ratfink B HP left: 2, Ratfink C HP left: 15
Round 3
- Craig: Bite to B. 12 on roll. Ratfink B dead. Bonus Action Rampage. 11 on roll. Ratfink C HP left: 9
- Enemy Turn: A ranged ratfink moves up to melee. 3 more ratfinks move to range. 2 melee range ratfinks, 6 ranged ratfink. Ratfink C: 9 on sword, 12 on bite. Craig HP left: 7, Craig passes End check. Ratfink D: 8s on both (armor absorbs all damage). Ranged Ratfinks (start shooting at guard): 2 misses on Craig, 2 mixed success on Guard A (armor absorb), 2 misses on Guard B
- Town Guard Turn: 2 spears. 8 and 9 on rolls. Ratfink C HP left: 7, Ratfink D HP left: 15
Round 4
- Craig: Bite to C. 13 on roll. Ratfink C dead. Bonus Action Rampage. 9 on roll. Ratfink D HP left: 12.
- Enemy Turn: Wisdom check to hold the line. 6 (Fail). Ranged ratfinks flee. Melee range one attacks: 9 on sword (armor absorbs all).
- Town Guard: 2 spears. One mixed hit. Ratfink D HP left: 10
Round 5
- Craig: Bite to D. 10 on roll. Ratfink D HP left: 4
- Enemy Turn: Ratfink D disengage action. Move away.
- Guards guard.
Round 6
- Craig: move and Bite D. 11 on roll. Ratfink D dead. Rampage. End check to see if a ratfink is in range. 11 on roll. Perception check to see if ratfink in range already surrendered. 8 on roll. Ratfink in process of surrendering, but not done yet. Bite roll 6.
- Aelene: Perception check to see illegal attack from Craig. 10 on roll. Penalty issued.
Results:
Craig: +8 XP (Killed 4 Level 2 Monsters)
Craig: -1 XP (Attacked a Surrendered Foe)
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