Where does the new party set off to?

A dungeon another party went towards

Chapter 5 by FreakyFreak

After learning from the clerk that a party had set off to clear a dungeon and hadn't been back in a while, Ordok and his new party set off after them. They rode in a cart the couple owned, and our greedy lead found himself acquainting properly with them.

The goliath was named Orem. She was 7'6 with grey skin and a muscular physique. She had curly black hair, completely shaved on the sides, but reaching just past her shoulders. She wore leather armor over her chest, forearms, and groin. The only clothes she wore was thick, fur lined pants, and worn boots. She had a double-bladed axe strapped across her back. She claimed to excel in fighting and not much else.

The human cleric was named Venna. She was 5'5 with brown skin, and a slim figure. She had straight dark brown hair, held in a low ponytail reaching her waist. She wore blue robes with white lining that covered her whole body except her head, and leather boots. Her staff was as tall as her, wooden and polished smooth, twisting into a ball shape at the end. She nervously admitted she knew mostly healing spells.

The human fighter boy was Tommy. He was 5'9 with pale skin, and a physique that was decently muscled. He had short and neat brown hair. He wore mostly leather armor, with a few pieces of metal over his shoulders, chest, arms and legs. He carried a simple sword and shield. He proclaimed to be an avid fighter that would happily keep them safe.

The elf wizard was named Brystina. She was 5'8 with dark skin, and a healthily curvy figure. She had thick and coily dark green hair secured in a low bun. She wore a simple brown cloak over ordinary traveling clothes. Her tome was a deep blue, gilded with gold, and Ordok was warily curious about it. She said that she was best at range, but could scrap if need be.

Personally, Ordok thought this party might barely survive their first quest, and realized that would be particularly bad for him. As it were, having them around gave him access to adventuring and questing; and therefore to loot and business with other adventurers. If they were gone, he'd have to come up with some other genius way of getting his greed on. Adventurers didn't hold a particular schedule he could track them down for between quests.

The hobgoblin was brought out of his thoughts as the cart came to a stop. A healthy bit of space away, was a small stone tower. only two, maybe three paltry stories. Out front, the remains of a campfire and a few camping supplies. Clearly, this was the entrance to the dungeon, and the unheard from party was still within.

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