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Chapter 6
by
TheLeherengin
To the Victor Go the Spoils
[Stats]
Experience Gained
Monster XP (Split in half between both Monster Races): 1300
Class XP: 500
(Spirit)Monster Level: 1 (650/1000 EXP)
(Undead)Monster Level: 1 (650/1000 EXP)
Sorcerer Tier: 2 (Level 1: 500/1000 EXP)
Health: 9/30 (10 from the two arrow volleys, 1 from each normal arrow, 2 from each empowered arrow for a total of 5 each volley, lost another 10 from Vox's heal attempt, lost 1 from The Captain's Axe swing)
Mana: 10/15 (lost 5 from the earth bullet)
Skills and Abilities
Mindless Army (Takes focus and about an hour to create one. They last indefinitely however unless destroyed): Create emanations that can take any form, but lack personality or self preservation instincts. Always infused with light.
Potion Creation (Takes several hours, depending on potion type and strength): You can create low-level potions, including low-yield explosives.
Spells
Elemental Bullet (5 MP): You can launch bullets of any element you know magic for. (Fire, Wind, Earth, Water, ****)
Elemental Lance (10 MP): You can launch lances of any element you know magic for. (Fire, Wind, Earth, Water, ****)
Fire Magic
Wind Magic
Earth Magic
Wind Magic
**** Magic
Marking: Seal the powers of a target and **** their obeisance after defeating them. Can only be used on a completely defeated opponent.
Passives
The Doom To Come: All your attacks will always do at least 5% of the damage they would do against a target with 0 defenses, bypassing immunities. Gain a 20% boost to both physical and magical attacks.
Ancient Child: Resistance to light and dark boosted by 500%. Physical Attack and Defense boosted by 150%. Spells Power boosted by 200%
Spooky Calcium: Physical Defense Boosted by 1000%, Spells by 200%, Dark Elemental Magic by 400%. 1000% damage from Light and Fire Spells, healing spells harm instead of heal.
Elemental Affinity-****: Immune to **** Element and spells of the **** Element are boosted by 1000%.
Time Distortion: Can take an extra action.
Hero-Like: Gains a 10% boost to physical attack when fighting Dark aligned creatures, always know the general location of targets.
Protection of the Heavens: Immune to Paralysis, other status effects, Mind Control, Unwilling Transformations and instant **** effects. Boost physical and Magical Defenses by 200%.
Experience Gain: 200% Monster 100% Class
Physical Attack Increase: 170% (180% if opponent is Dark Aligned)
Physical Defense Increase: 1350%
Magical Defense Increase: 200%
Dark Resistance Increase: 500%
Light Resistance Increase: -500%
Fire Resistance Increase: -300%
Spell Power Increase: 420%
Dark Elemental Attack Increase: 400%
**** Elemental Attack Increase: 1000%
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Monster Isekai
Lead the Dark, or turn to the Light
Reborn into a fantasy world... with a twist
Updated on May 24, 2026
by TheBestofSome
Created on Oct 31, 2021
by Crazyjacky
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