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Chapter 3
by
StabilizerEmerald
Where does she awake?
[GM] In a unique clearing
Corinna awoke in a clearing deep in the forest. Before her was a crumbling manor house slowly being reclaimed by wild nature. Looking around, she could see that the clearing was actually the house’s former lawn. If she was supposed to know why she’d awoken in this clearing, Corinna has since forgotten it along with a lot of other things. She barely remembered her own name. She patted herself down to see what equipment she had on her. A shortsword, small shield, and five days’ worth of rations in a rucksack. She also found some torches, a flint, and sundry little things.
‘I must have been an adventurer,’ she thinks.
She grabs the backpack and slings it over her shoulder.
What does she do?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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