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Chapter 4 by moonblack moonblack

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(Spoilers) XP, Achievements, Perks, Classes

Not a story chapter. This chapter lists the achievements seen in the story so far, some perks (current ant future), and some ideas about classes.

WARNING!

This chapter contains some minor spoilers, so only read it if you don't care about spoilers.


== Experience ==

XP for next level is equal to current level *10.
1 > 2 - 10
2 > 3 - 20
3 > 4 - 30
4 > 5 - 40
5 > 6 - 50
6 > 7 - 60
7 > 8 - 70
8 > 9 - 80
9 > 10 - 90
10 > 11 - 100

Total XP needed to reach level a particular level:
1 > 2 - 10
2 > 3 - 30
3 > 4 - 60
4 > 5 - 100
5 > 6 - 150
6 > 7 - 210
7 > 8 - 280
8 > 9 - 360
9 > 10 - 450
10 > 11 - 550

== Achievements – Targets ==
First Success: You successfully completed a quest for the first time. Reward: +5 XP
Unlocked Potential: Unlocked a perk for the first time. Reward: +5 XP

And yes, completing even the most basic quest grants 5 XP, while the achievement for completing a quest for the first time grants 5 more. The two combined guarantee that if a target completes at least one quest they will reach level 2 for sure.

== Achievements – QuestMaster ==
New Beginnings: Added a target for the first time. Reward: +5 XP
First Achievement: You earned your first achievement. Achievements tab unlocked
First Quest: You created your first quest. Reward: +5 XP
One Small Step...: Leveled up for the first time. Reward: +1 Perk point
Unlocked Potential: Unlocked a perk for the first time. Reward: +5 XP
First Success: A target successfully completed a quest for the first time. Reward: +5 XP
Expanding the Net I: You have targeted two different people. Reward: +5 XP
All Filled Up: You filled all of your starting target slots. Reward: +5 XP
Targets Acquired I: Target five different people. Reward: +1 perk point
Expanding the Net I: Increase your max targets to five. Reward: +1 perk point
Steady Progress I: Have five or more active targets at the same time. Reward: +1 perk point
Getting the Hang of Things: Have five different people successfully complete their first quest. Reward: +1 perk point
Favorites I: Assign a target as a favorite for the first time. Reward: +1 perk point
Path to Glory I: One of yours targets has successfully completed five quests for the first time. Reward: +1 perk point
Rise to Greatness I: You have reached level 5! Reward: +1 perk point
A Class Act: You have reached level 6! Reward: Class Quests

== Perks ==

=== QuestMaster perks ===
Some of the possible QuestMaster perks.

Basic Quests I: Allows the creation of basic single-objective quests.

Basic Quests II (1 point): Allows the creation of simple quests with up to three objectives.

Basic Quests III (1 point): Allows the creation of simple quests with up to five objectives. Unlocks Advanced Quests I

Common Quest Rewards I (1 point): Future quests will provide a random reward in addition to the experience reward. The reward will depend on the quest objectives, if at all possible.

Common Quest Rewards II (1 point): Future quests will provide a random reward in addition to the experience reward. The reward will depend on the quest objectives, if at all possible. The Quest Master will be offered a list of three possible rewards and will be able to choose one of them

Additional Slot (variable cost): Unlock an additional target slot. Can be taken multiple times, but the cost increases by 1 point every time this perk is chosen. Taken twice so far, next one costs 3 perk points

Quest Master's Favor I (1 point): Can designate a target as favorite. Both the Quest Master and the Target will gain extra XP every time the target completes a quest. Targets must be removed from the list of Favorites before they can be removed from the list of active targets.

Quest Master's Favor II (2 points): Can designate up to three targets as favorite. Both the Quest Master and the Target will gain extra XP every time the target completes a quest. Targets must be removed from the list of Favorites before they can be removed from the list of active targets.

Public Unawareness (5 points): Can be toggled ON and OFF. When Active (ON), nobody will notice if a target does something inappropriate in order to complete a quest.

Conditional Public Unawareness (1 point): Allows the setting of various conditions for the public's unawareness, such as specific areas or specific targets.

Class Quests: Allows the creation of special Class Quests. These quests do not follow the rules of regular quests, their difficulty and complexity depend only on the Class that will be awarded upon completion

Achievement Points (10 points): The Quest Master will be awarded special Achievement Points for every Achievement earned. These points can be spent in the dedicated Achievement Points Shop to buy a number of things. Points for past Achievements will be awarded retroactively upon acquiring this perk.

=== Target perks ===
A list of some of the perks targets can get – some are already in use, some will be used in the future, and some will only be mentioned. Some descriptions are missing because I have not decided on the exact effect. Most cost 1 perk point.

Alluring I: You are 5% more alluring to other people. (Hidden effect: Slight compulsion to act more alluring)

Anilingus I: 10% increased pleasure for you and your partner when giving rimjobs (Hidden effect: Small compulsion to give rimjobs)

Baking I: Your baking skill is improved by 5% and the taste of anything you bake is improved by 10%. (Hidden effect: Slight compulsion to bake for the people you like)

Beauty I: Makes your body 10% more attractive in accordance with your definition of beauty. (Hidden effect: Receiving compliments on your appearance increase arousal slightly)

Beauty II:

Charismatic I:

Cleaning I:

Cooking I : Your cooking skill is improved by 5% and the taste of any meals you prepare is improved by 10%. (Hidden effect: Slight compulsion to cook for the people you like)

Cunnilingus I: 10% increased pleasure for you and your partner when eating pussy (Hidden effect: Small compulsion to eat pussy)

Dancing I:

Deepthroat I: 10% increased pleasure for you and your partner when deepthroating a cock (Hidden effect: Slight compulsion to deepthroat cock)

Deepthroat II: 20% increased pleasure for you and your partner when deepthroating a cock (Hidden effect: Small compulsion to deepthroat cock)

Deepthroat III: 30% increased pleasure for you and your partner when deepthroating a cock (Hidden effect: Limited compulsion to deepthroat cock)

Exercise I: 10% increased effectiveness of all exercises (Hidden effect: Small compulsion to exercise)

Exhibitionism I

Femdom I: 5% increased pleasure from sexual acts that involve dominating your partners. Your partners are 10% more likely to submit to you during sex. (Hidden effect: Slight compulsion to dominate your partners during sex)

Flirty I

Good at Kissing

Great at Kissing - upgraded version of Good at Kissing

Amazing at Kissing - upgraded version of Great at Kissing

Lustful I

Massage I: Massages you give are 5% more effective. People are 10% more likely to accept massages from you. (Hidden effect: Slight compulsion to give massages to people)

Maledom I: 5% increased pleasure from sexual acts that involve dominating your partners. Your partners are 10% more likely to submit to you during sex. (Hidden effect: Slight compulsion to dominate your partners during sex)

Negotiation I: You are 5% better at all sorts of negotiations. (Hidden effect: Slight compulsion to engage in negotiations when possible)

Nudity I

Obedient I

Oral Novice: Your oral skills are improved by 5%. 10% increased pleasure for you and your partner when performing oral acts on them (Hidden effect: Slight compulsion to perform oral acts)
Oral Apprentice: Your oral skills are improved by 10%. 15% increased pleasure for you and your partner when performing oral acts on them (Hidden effect: Small compulsion to perform oral acts)
Oral Adept: Your oral skills are improved by 20%. 20% increased pleasure for you and your partner when performing oral acts on them (Hidden effect: Limited compulsion to perform oral acts)
Oral Expert: Your oral skills are improved by 35%. 25% increased pleasure for you and your partner when performing oral acts on them (Hidden effect: Below average compulsion to perform oral acts)
Oral Master: Your oral skills are improved by 50%. 30% increased pleasure for you and your partner when performing oral acts on them (Hidden effect: Average compulsion to perform oral acts)

Quest Master's Favorite I: Bonus XP from completed quests if marked as a Favorite of the QuestMaster

Regal I: You gain a regal appearance. People who perceive you as above them socially will show you 10% more respect (Hidden effect: A small compulsion to look and act more regal around other people)

Seductive I perk: Your seduction attempts are 5% more effective (Hidden effect: A small compulsion to seduce people)

Sexual Submissiveness I: 10% increased pleasure from performing submissive sexual acts. (Hidden effect: Slight compulsion to act more submissively during sex)

Sexy I: You are 10% more alluring to people that find you attractive. (Hidden effect: Slight compulsion to dress more sexily)

Slutty I: You gain a slutty appearance. People are 10% more likely to react positively if they see you act in a slutty manner (Hidden effect: A small compulsion to look and act more slutty around other people)

Wealthy I

== About Classes ==
Classes are going to work a bit differently. Once Marie reaches level 6 she will be able to give special Class Quests to targets that have reached at least level 6. Class quests do not follow the same rules as regular quests – they can have any number of stages with any number of objectives per stage. The more valuable the class the more challenging the quest that must be completed. For basic classes such as Maid, Waitress, Cook, Baker, Housewife, Diver, Driver, etc. the quests will be relatively simple. For more advanced classes, such as Sorceress, Witch, Noble, etc., the quests will be more challenging. For the most valuable classes, such as Hero and Queen, the quests are likely to be either difficult or very long. Or both.

Classes can be improved further, for example: Maid can be improved to Obedient Maid, Slutty Maid, Lusty Maid, etc.; Queen can be improved to High Queen, Demon Queen, etc. Depending on the class the improvement might require further quests, or it might be as simple as giving the target an extra perk.

Advancing beyond level 10 will require a class. Targets without a class will not reach level 11 even if they earn the required amount of XP. Currently I have not decided if the XP beyond the limit is lost or not.

As for how Marie will get a class of her own... still undecided on that, though I have some ideas.

Anything else?

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