Fan Fiction

Erotic parody by fans

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  1. DOOMED

    Doctor Doom has decided to break up the Fantastic Four by targeting Sue Storm, the Invisible Woman. Yet Reed Richards knows too well the strategies that Doom would try. So Doom decides to enlist a partner to aid him in the downfall of the Invisible Woman...by whatever means necessary!

  2. MHA Taking over

    Jack Anderson Matsumoto goes to japan for the first time due to some exchange program organised by his father, the purpose of it its quite unclear before he arrives but soon he is told about a plot to take over the hero agencies and create a new monopoly of organised and well trained heroes by using the methods back from his homeland. Of course sexy shenanigans occur during all this

  3. Characters For Sale

    A mysterious company has begun offering living breathing fictional characters for sale, lacking any human rights, they are free to be used and abused to your every whim.

  4. Harry Potter as A Girl

    Harry try his luck with making the polyjuice potion by himself during his sixth year. But he accidentally add a wrong ingredient. Turning fully into a hot female version of himself. Will he find a cure or will he submit to his new dark desires? (Every character is above 18 years)

  5. A Truthful Dragon

    When Spike is enchanted so that any yes or no question will be answered with a yes he tries to use this power for his crush Rarity. But when he asks the wrong question he's inadvertently set himself up to create a harem for himself. (Anthropomorphic and all characters are aged over eighteen if they aren't already.)

  6. Balder's Gate 3

    In this twisted world of Baldur's Gate 3, mind flayer tadpoles burrow deep, forging psychic bonds and breaking mental barriers. Here, reality bends to whim, allowing characters' desires, fears, and hidden urges to surface under irresistible psionic influence. This is a space for stories that explore the seductive power of mind control—reshaping relationships, rewriting loyalties, and unlocking fantasies. Whether you're rewriting key moments from the game's epic quest or crafting entirely new scenarios, the tadpole's influence provides the perfect justification for your deepest manipulations of beloved characters.

  7. Heroine Training System: Squeeze Me with Those Thighs

    If you haven't started reading yet, here's what you're missing! In this version, Izuku is much more daring and confident than his anime counterpart. His motivation to become a hero is set in stone after he witnesses Mt. Lady's debut fight against a giant villain. Let's just say he has a sudden—and slightly inappropriate—moment of "enlightenment" that changes his path forever. Unlike the canon story, Izuku doesn't receive One For All. Instead, he has his own unique Quirk. At first, he thought it was useless, but now he's discovering its true potential by interacting with different girls and their Quirks. What to expect: A "Manual" System: Izuku can see evolution paths for the girls' Quirks and guide them through specialized training. Genres: System, Ecchi, Harem, R18, Comedy

  8. Absolute Control: The Bald Telepath

    Three things I learned after reincarnating into My Hero Academia: Charles Xavier passed his telepathic powers down to me. Great. He also passed down his baldness. Not so great. X-ray vision is a terrible power in the wrong hands. I am the wrong hands. Welcome to my second life: where the UA exams are the least of my worries, and the real challenge is not thinking with my junk when I have unlimited mental powers. Content Warning: Subtle hypnosis and mental influence. Disclaimer: This is a fan-made work. I don't own the original series or its characters. Only the protagonist belongs to me. All credit goes to the original author

  9. Sexual Scenarios

    I come up with scenarios involving any Anime, Cartoons, TV Show, Video Games, Movies, whatever, with all sorts of fetishes and go you can go wild on these! Remember, all characters are the very least 18 years old.

  10. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/