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Chapter 11 by pizzaeater9 pizzaeater9

What's next?

Your slime girl "adventures"

As you cum for the third time inside the slime girl, you (and your dick) finally give out, and you fall to the floor, completely spent. "Aww, done so soon?" The slime girl asks, frowning with a disappointed look on her face. "Fuck, yes I'm done! My dick is completely out of gas!" you say, your member feeling sore after the workout you gave it. The slime girl sighs, "Well, I guess I'll leave then. It's not like I can escape this hellhole anyways." You grab the girl by the arm. "No no no, you can join my group! We can explore this dungeon together! We can escape."

She nods, and with that, this strange—yet beautiful—slime girl has joined your group, making a party of 3. "Now what can I call you? I don't want to call you 'Slime Girl' forever." She looks at you and thinks for a moment. "Call me Sera," she nods at you, smiling. You smile back at Sera, happy to have a name to call her by. As you search the room, trying to find another possible hidden passageway, Sera calls out to you, "Hey, come look at this; I think I found something!"

As you walk over, you find something very interesting indeed. It's a steel door, covered in intricate carvings and glowing with a faint blue light. Sera runs her slimy fingers along the carvings, tracing the patterns with curiosity. "I wonder what's behind this door," she muses, her eyes gleaming with excitement. You can't help but feel a surge of anticipation as you both contemplate what mysteries lie beyond that steel barrier. Unfortunately, the door is locked, and as you pull on it, there's no way your physically below-average mage body is going to be able to open it. Also, as you have no vessel to channel your magic through, you are completely out of options. "Sera, how the hell will we get into this room?" At first, she shrugs, but then her face lights up.

"Got an idea or something, Sera?" She nods excitedly. "I just remembered that I'm made of slime, and I can just shift myself into a lockpick!" You are confused by this statement, seeing as it doesn't really make sense. But you stare as Sera inserts her purple, slimy, tendril-like finger into the lock of the door, making a face of concentration for a moment. The door then makes a short clicking sound, and Sera opens the door wide open, smirking at you. "Well, well, look who's the hero now. Who needs a key when you've got a slimy superhero at your disposal?" I guess Sera's unique composition finally came in handy for something other than making a mess. You can't help but roll your eyes at her triumphant smirk, and you both walk into the new room.

It's dark and enormous—a colosseum of some kind. It's circular, and the outside is stone, but the center area is a dirt floor. The stands are completely empty, and stone walls just go straight up; there are no arches or other entrances to be seen. Suddenly, torches begin lighting up sequentially around the massive arena, lighting it slightly. It's still a little dim, but you can at least see everything decently enough. Abruptly, there is a loud boom, and a fairly large skeleton wearing wizard robes hovers out of the dirt ground of the arena. It raises its wooden staff, which has a glowing blue orb on the top of it, and pounds it on the ground. There's a shock wave, and then the ground beneath the skeleton cracks open, revealing a swirling vortex of dark energy. From the depths of the vortex, more skeletons emerge, each wielding different weapons and wearing various armor. They form a circle around the wizard skeleton, ready to defend their master at all costs. "Well, shit!" you yell, grabbing Sera and running back through the steel door, closing it behind you.

How will you defeat the skeleton Arch-Wizard?

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