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Chapter 6
by kalanac
Do you try to get a closer look?
Yes
You can't see what is going on from where you are, but if you got closer to the edge, you should be able to see what's going on without being seen. Carefully, you shuffle forwards, trying not to make any noise. You peer over the edge and see the maid's head working back and forth along the shaft of Gregor's cock. You're a little shocked by how large he is. About 9 inches of thick meat slide between the lips of the maid, who struggles to take it all in, despite Gregor's attempts to push her head further down. She keeps coming back up and resorting to using her hand to rub vigorously, not really seeming to know what she's doing. You can see Gregor becoming frustrated. You move forward a little more to try and get a better look at the maid, hoping to get your own enjoyment from the spectacle. You hear a crash as a bucket you accidentally disturbed slides off the edge of the hayloft and falls to the floor below.
You instinctively back away from the edge of the hayloft and crawl back over to your straw pile. "I thought you said we were alone?" you hear the maid asking, panicked.
"We are!" growls Gregor "it was just a rat or something" he says.
"Sorry, I shouldn't be here" says the maid. You hear the stable door open as she slips out, followed by a loud crash as Gregor kicks the bucket angrily. He must be livid.
"Runt!" he barks "I'm going to twist your fucking head off for this!"
You hear wood groan as he climbs the ladder. It's not long before his head appears at the top of the ladders, his eyes murderous.
What do you do?
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Indentured
The tale of a young man sold by his father
It's the Middle Ages, Saxon Britain. You're the son of a farmer who landed on hard times and sold you to a slaver to pay of his debts. What fate has in store for you from here on in is unknown. While there is more work to be done, there is one plot line that runs all the way to a definite (happy) conclusion. There are several times when the story might end badly for the protagonist, hopefully preserving the feeling of tension when you first select an option. I will be fleshing out the current adventure line before introducing the others, though I'm always happy for others to pitch in, offer suggestions, or demand I work on something specific (not that it's guaranteed I will). I appreciate feed back, whether to offer suggestions or just to tell me if you enjoyed yourself. Feel free to send me a message with constructive criticism or gushing praise (one can but hope ;) )
Updated on May 5, 2019
by kalanac
Created on Jul 16, 2017
by kalanac
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