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Chapter 5 by heynow heynow

Do you break free?

Yes

With one strong pull, you break apart the knots binding your hands.

"Guards! Stop him!" shouts Dr. Johnson as he retreats to the next room. You quickly reach down to free your feet. Before you are able to break out, the guards by the door open fire on you. Thinking quickly, you flip your chair sideways to give yourself some cover from the incoming bullets. Between the fall and the gunfire, the chair breaks apart in a cloud of debris which conveniently frees you. You pick up the broken chair legs and hurl them toward the guards. You manage to strike one squarely in the head, knocking him out. The remaining guard takes aim to fire at you again. You pick up more chair chunks and quickly close the gap on the guard. You knock the gun away as he fires, sending the bullets harmlessly into the wall next to you. Disarmed, the guard is no trouble as you put him in a headlock and drop him.

You notice your gear is on the table next to you, so you quickly restock yourself while checking the monitor, which still shows Supergirl's status. She has entered the trap room and has been greeted with gunfire from several drone turrets. -Bullets? Seriously? Like that's going to slow her down- You find your earpiece and put it back in, but only get static. -Must be a signal jammer down here- You pull up a map of the facility on the terminal. Looks like the room Supergirl is in is in the opposite direction from the way Dr. Johnson fled. You have to choose between helping your partner and chasing down the bad guy.

Which way do you go?

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