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Chapter 5
by Twisted_Fellow
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1. Skills:
1.1 Non-Combat Skills:
(Passive) Gamer's Body: Your body is like a video game character, damage reduces your health rather than actually wounding you. (Disabled in the real world)
(Passive) Gamer's Mind: Mind altering affects will be nullified up to lvl x 3.
(Passive) Gamer's Life: Everything can become a skill and upgraded through practice and/or proper stat modifiers.
Observe lvl 3
Observe: Look carefully at someone or thing to learn more details about it, reveals their race, relationship values from -200 to +200, mood, rarity information of items and materials. May add current thoughts of people you observe. Use on a lock will show the lock's difficulty by color: green (easy), yellow (normal), orange (difficult), red (impossible). Reveals fear level, ranging from 0 to 100.
Meditate lvl 3 - Channeled
Upon achieving a clear mind, your Hp and Mp will regenerate more quickly.
Increases Hp and Mp regen by 500% while channeling.
While channeling, there is a 5% chance, every minute, to gain a new random skill.
Listen lvl 2 - Toggled
Cost: 10 Mp on cast, 4 mana per minute
Focus on an area/target to increase your ability to hear what is happening or being said in the area or by the target.
(Passive) Graceful Sway of Sexiness lvl 1
All steps produce 50% less noise. While walking anyone looking at you will become increasingly enamored by you, .5% per step.
Warning: May cause onlookers to chase you.
Craft lvl 3 - (Linked with Shatter)
Crafts an item based on desire. Mana cost will change based on desired object and materials available.
Price listed will be reduced by 20% upon selection.
Profession 1:
Profession 2:
Shatter lvl 3 - (Linked with Craft)
This will break an item down to its base components.
This has a 10% chance to yield double the resources from shattered items.
Detect Trap lvl 1 - Toggled
Cost: 10 Mp on cast, 5 mana per minute.
While active your ability to detect and see traps increases by 100%, but your movement speed is reduced by 25%.
(Passive) - Increases natural trap detection by 5%
Phase Shift lvl 2
Cost: 25 Mp
When active, you phase out from all points of reality for 45 seconds. Allowing for true sight, piercing the veil of invisibility and allowing for the physical perception of illusion barriers.
During the duration you are unable to be affected or affect anything.
(Passive) Increases the effectiveness and stability of your own barriers by 25%.
Telekinetic Key lvl 2 - 5 yd
Cost: 10 Mp
Creates an adjustable key to quickly and accurately open basic locks and chests.
Has a 45% chance to jam a lock that is too complex.
Passive: Using Observe on a lock will show the lock's difficulty by color: green (easy), yellow (normal), orange (difficult), red (impossible)
(This ability's appearance and function is clarified in chapter 133.)
1.2 Combat Skills:
Lightning Jab lvl 2 - Toggled
Cost: 5 Mp per hit.
Adds 10 Lightning damage to your punch. 15% chance to overload and stun the target for 2 seconds increasing damage taken by 10% while stunned.
Yin and Yang lvl 1 - Toggled
Cost: 20 Mp per hit.
Adds 1 yd range to melee strikes, strikes are unblockable and ignore armor, but reduce damage dealt by 5% per strike.
Upon reaching 10 stacks target will be marked with a Yin and Yang symbol. Marked targets take 10% increased damage for 10 seconds, but are immune to Yin and Yang strikes for the duration.
Toggling off Yin and Yang removes reduction of damage dealt, doing so at 10 stacks adds a 20 second cooldown.
Healing fists lvl 2
Cost: 40 Mp per use.
Every punch within 20 seconds heals you for 1.5% of your health.
If your health is at full, this healing transfers to a random party member for 1.5% of your health.
Arcane Strike lvl 2 - Toggled
Cost: 5 Mp per strike
Adds 15 Arcane damage to any strike. 20% chance to knock down opponent.
(Passive) Sneak attack lvl 2
Striking an unaware target grants 2.5 times the damage.
This will not trigger if you are noticed by sight, sound, or magical detection.
Cuteness lvl 1 - Toggled
Cost: 10 Mp plus 1 Mp per hit taken.
Turns your cuteness up to max, causing those who strike you to unconsciously hold back, reducing damage dealt to you by 20%.
(Passive) Way of the Tide lvl 1
Allows your movements to become more fluid, reducing damage taken while moving by 10% from all sources.
Your body becomes like a tidal wave, every 10th strike does 2 times damage.
Every consecutive 10th strike against the same target increases damage by an additional 2 times, this effect can increase up to 6 times.
(Example: Damage x 2 up to x 12)
Rhythm of Continuity and Defense lvl 1
Cost: 200 Hp
Gain an invisible shield equal to 3 times the sacrificed health for up to 5 minutes.
While the shield holds, health and mana regen will be increased by 100%.
While the shield holds, sacrifices of health for other spells will be taken from the shield.
Cannot be recast while the current shield holds.
1.3 Sexual Skills:
Masturbation lvl 20
Touching yourself now builds up orgasms faster. Orgasm rate and pleasure increased by 20%.
(Passive) Flirt lvl 3
Flirting causes the target to become more aroused and distracted by you.
3% arousal and distraction per flirt.
(Passive) Pussy Eating lvl 5
Pleasure increases for your partner by 5% per rotation.
(Passive) Spanking lvl 4
Depending on the area hit causes more pleasure and/or submission of the receiver.
Temporary - 5 minutes, effect up to 40%
(Passive) Fingering lvl 20
Touching your partner now builds up orgasms faster. Orgasm rate and pleasure increased by 20%.
2. Ranks:
Deeply Ingrained Daddy Issues rank 2
Passively increase Libido by 25 per rank.
Libido is doubled when thinking of, or near, an attractive older man.
Libido is tripled when praised by an attractive older man.
Multiplication of Libido lasts 1 minute per rank.
(Passive) Where it hurts rank 1
All strikes have a 5% chance to temporarily disable a random limb for 10 seconds.
Understanding One Self rank 5
+ 25 to Strength, Agility, and Endurance.
(Passive) Understanding Humans rank 2
Damage and pleasure are both increased by 15% per strike/touch.
Only affects humanoids.
(Passive) Dedication rank 1
Sacrificing time to any task for more than 10 minutes will increase the rate that related skills and experience gained are increased by 10% for as long as you dedicate time to it.
This bonus is lost upon switching tasks.
Special note: Multitasking similar tasks will reduce the time required to activate.
Fear Drinker rank 2 - Range 40 yd
Your presence now causes fear in others. Fear increases by 5 per minute, up to 25 without doing anything.
Killing an enemy will increase others fear of you by 5, up to a maximum of 45.
Killing someone randomly without cause, will increases others fear of you by 20, up to a maximum of 65.
Those who fear you, deal 50% less damage to you.
This fear can be consumed, restoring 1.25% health and mana per 5 points of fear.
Special note: Fear has a 0 to 100 scale. Target must have 25 fear to be considered afraid of you. Others fear of you will decrease while out of combat.
(Passive) Chill of the Grave rank 1 - (Linked with Nightmare)
Once every 72 hours, instead of dying you will regain 100% Hp and Mp, becoming an undead version of yourself for 5 minutes.
During this time you are immune to physical, psychic, and frost damage.
You may regenerate health from negative energy spells and effects, but will be **** to fire, holy, and sunlight spells and effects.
If you survive this duration, you will return to normal with 50% of your health and mana.
Cooking with Ingredients rank 1
Allows for cooking with or without ingredients and cooking source.
Mana will be infused into your food resulting in improved food and 10% reduced cooking time per rank.
Cooking with ingredients reduces mana cost by 5% per rank.
Cooking sources reduce mana cost by an additional 10% per rank.
All food created will increase regeneration rate by 5% per rank, last 2 hours per rank, and reduce damage taken by 2% per rank.
The cost will appear before you begin
Cost is divided over duration and will be put on pause if you run out of Mp.
(Created by combining Cooking and Cooking Ingredients in chapter 135.)
3. Spells:
3.1 Non-Combat Spells:
Clean lvl 4
Cost: 5 Mp per use
Removes any and all dirt, grime, slime, stain, sweat, cum, and what not within a 2.5 ft squared area.
Contents will be placed in your inventory.
Special note: A Trash bin has been added to your inventory. Any items and trash within the trash bin will be stored for 24 hours before deletion.
Power point lvl 1
Cost: 20 Mp per use.
Pinching a friendly target's Trapezius muscle, infusing them with your mana. Grants +5 to Strength, Endurance, Agility, and Intelligence for 1 minute.
Limit to 1 friendly target at a time.
Create Illusion barrier lvl 1
Cost: 10 Mp per use.
Creates an illusion barrier of your choice from a list. Can be empty, trap, or monsters of a selected type.
Created illusion barrier has a time ratio of 1:1 up to 1:5.
Environment types currently available: Swamp, forest, desert, abandoned city, or rigged. (Rigged only available within trap setting.)
Monster list currently available: Boars, sprite, imp, kobold, goblin, elemental, or undead.
Can be set to public or private.
(The option, Empty, is clarified in chapter 133.)
Exit Illusion barrier lvl 1
Cost: 10 Mp per use.
Attempts to shatter the current illusion barrier if not normally permitted. Must be 1.5 times the strength of user in selected category.
Checks are based on Strength or Intellect.
Telekinesis lvl 2 - Range 40 yd
Cost: 5 Mp per use
Allows the movement of 2 small objects with your mind. Object cannot be more than 5 pounds in weight, this effect lasts up to 1.5 minute.
Mother Earth's Blessing lvl 2 - Range 40 yd
Cost: 50 Mp
Restores 80 health instantly and another 80 over 5 seconds, each tick has a 50% chance to remove one negative status effect such as wounds, curses, diseases, poisons, and magical debuffs.
Pro skillz lvl 2 - Self
Cost: 25 Mp
Increases the effectiveness of your next ability or spell used within 10 seconds by 60% but increases its cost by 25%.
Special note: This cannot affect abilities or spells with a cooldown of 24 hours or longer.
Protective Recall lvl 1 - Unlimited Range
Cost: 75 Mp
Teleports the selected party member to your side, forming an invisible field around them that will reflect up to 1 attack or spell back at the attacker.
Any damage or effect that should have been caused will be dealt to the attacker instead.
This effect cannot be stacked. Lasts up to 10 seconds.
Special note: This spell can only be used once per minute on the same party member. Cannot be cast on yourself. (Makes a low hum when the invisible field is broken.)
Fairy's Light lvl 3
Cost: 10 Mp
Summons a flying ball of white light to follow you around.
Illumination distance: 5 yd.
Duration: 1 minute per lvl.
Total Isolation lvl 1 - Touch
Cost: 100 Mp
Sends 1 target into an endless abyss
Spells and abilities used within this space have a 10% chance per level to drive that being insane.
Limit of 1 target per 2 levels. Duration: 5 minutes per lvl.
Shadow Realm Walk lvl 1
Cost: 500 Mp
Freeze time for 15 seconds per level.
Any damage done while time is frozen will deal an additional 250% damage as chaos.
Only passive effects may be applied in addition to normal attacks while in this state.
Every 5th attack will increase subsequent attacks by 100% while time is frozen.
Special note: All damage dealt while time is frozen cannot be mitigated. Time freeze will not affect Gods, Goddesses, or Eldritch beings.
Warning: Using this ability will cause a random Eldritch being to notice you.
3.2 Combat Spells:
Arcane Twinsies lvl 1
Cost: 200 Mp
Transform into an Arcane Twin while summoning a perfect copy of yourself in this state. Damage and healing by you and your perfect copy is increased by 100% of your original state. Lasts 2 minutes.
Special note: Twin can act independently. Because the twin is a perfect copy, this may confuse enemies into striking it instead of you, causing zero damage.
Envocation lvl 1 - Channeled
Forces magical energy to flow through you, regenerating 25% of your mana every second for 4 seconds.
Cannot move while channeling. 10 minute cooldown.
Domination lvl 5
Cost: 50 Mp
Uses your will to dominate a target, causing them to follow your will for up to 5 minute.
Only one target may be dominated at a time. This duration is doubled against targets without a will of their own: dolls, golems, and etc.
Nature's Will lvl 1 - Range 10 yd
Cost: 50 Mp
Summons a random elemental to aid you for 1 minute.
Fire, Air, Water, Earth, Arcane, and Void. (Powers vary by level of spell and the user)
Dark Will lvl 1 - Self
Cost: 45 Mana, 10% Hp
Increases movement speed by 300% for 10 seconds, but damage taken is increased by 50%.
During this time you are enveloped in darkness, all damage dealt is increased by 100%.
User is immune to movement impairing effects for the duration. 24 hour Cooldown.
Flames of Passion lvl 1
Cost: 250 Hp and 250 Mp
Ignites the air around you dealing 50 damage per second to all within a 5 yd radius, lasts 5 seconds.
Special note: Damage is doubled while angry or within one minute of an orgasm.
Nightmare lvl 1 - Range 2 yd - (Linked with Chill of the Grave)
Cost: 50 Fear from the target and 10 Mp
Deals 25% of the target's health in damage instantly, causing them to flee in fear for 5 seconds.
Special note: Any damage taken while fleeing will break this effect early. If left alone, target's fear will reset to 25.
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Descent into the Abyss
Man or woman?
I am basing the world off of "The Gamer" by Sangyoung Seong. I wanted to shake it up and add more flexibility.
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Updated on Feb 4, 2025
by Twisted_Fellow
Created on Apr 27, 2019
by Twisted_Fellow
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