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Chapter 4 by Twisted_Fellow Twisted_Fellow

Skills?

Yep!

1. Skills:

1.1 Non-Combat Skills:

(Passive) Gamer's Body: Your body is like a video game character, damage reduces your health rather than actually wounding you. (Disabled in the real world)


(Passive) Gamer's Life: Everything can become a skill and upgraded through practice and/or proper stat modifiers.


Observe lvl 2 - Range 40 yd

Cost: None

Look extra carefully at someone or thing to gain more information about it.

Information displayed varies by object, level of skill, and/or the target's abilities to hinder this ability.

Stats are now included.


Clean and Reorganize lvl 1

Cost: 5 Mp per use

Removes any and all dirt, grime, slime, stain, sweat, cum, and what not within a 1 ft cubed area.

Contents will be placed in your inventory in alphabetical order.

Special note: A trash bin and reorganize button have been added to your inventory. Any items and trash within the trash bin will be stored for 24 hours before deletion.


Culinary Arts lvl 2 - Channeled

(Passive) Cooking: A very simple task for you. Mana is easily infused into your food, improving its quality dramatically. Even simple cooking will bestow a buff.


Cooking buffs:

None. Base buff, 2 hour duration. Cost: N/A.

All stats + 10, 2 hour duration. Cost: 25 Mp.

Any two stats by + 20, 1 hour duration. Cost: 45 Mp.

Any stat by + 50, 30 minute duration. Cost: 75 Mp.

Cost is divided over channeling duration. This rate varies by creation time.

Special note: Any food made will include the standard regeneration rate of skill level times 2. Current regeneration rate is 4% per minute. Other beverages and food will provide half this amount per minute for half of the base buff's duration.


Distract lvl 1 - Range 20 yd

Cost: 10 Mp

While focusing on an unaware target, you will make that target hear a noise, drawing their attention to the desired location.

Special note: Cannot be used in combat.


1.2 Combat Skills:

Aimed Shot lvl 1 - Range 40 yd

Cost: 100 Mp

Cast time: 10 seconds

Adds an additional 400% damage to your next basic attack.

Special note: Must remain still while casting. You may not attack while casting nor combined it with other attacks.


Command Beast lvl 1

Cost: 5 Mp

Commands your active beast to focus on a target of your choosing.

Increases the beast's next attack's damage by 50%.


Go for the Throat lvl 1

Cost: 5 Mp

Commands your active beast to attack the target's throat.

Stuns the target for 5 to 10 seconds depending on the size of the target to your active beast.

Special note: This ability is unable to be used on the same target for 1 minute after use.


Flying Head Kick lvl 1 - Range Melee

Cost: 10 Mp

Deals double damage and is guaranteed to critically strike.

Each strike has a 25% chance to stun the target for 2 seconds per level.


Head Stomp lvl 1 - Range Melee

Cost: 50 Mp

Kick twice for an additional 2 times Strength per kick per level to an opponent's head that is on the ground.

1 minute cooldown.

Killing the target with this ability refunds its cost and resets its cooldown.


1.3 Sexual Skills:

(Passive) Cunnilingus lvl 1

Pleasure caused by your tongue and lips is increased by 1% per action per level.

Nimbleness of your tongue and lips is increased by 10% per level.

Making a woman cum will increase their pleasure received by 10% per level for the next 5 minutes.

Special note: Only affects women.


Flirting lvl 1

Flirting of all types will cause the target to become more aroused, enamored, and distracted by you.

This effect is increased by 1% per level of ability per flirt.

Special note: Flirting while touching the target will increase its effectiveness by 100%.


1.4 Profession Skills:

Professional Artist lvl 5 - Channeled

(Passive) Artistry: Allows for easier and better art creation at each lvl. Allows for Mp to be infused into your artwork during the creation process. Artwork infused with mana provides a permanent enchantment to an object. Enchantment type is selected during creation.


Artistry Enchantment: All include standard regeneration rate of item enchantment, current regen rate is increase 5% per hour.

All stats + 5. Cost: 50 Mp. Requires 1 spot.

Any two stats by + 10. Cost: 75 Mp. Requires 2 spot.

Any stat by + 25. Cost: 150 Mp. Requires 3 spot.

Attack speed increase by 5%. Cost 175. Requires 4 spots.

Damage reduction from all types by 20%. Cost: 200 Mp. Requires 5 spots.

Critical strike chance by 5%. Cost: 250 Mp. Requires 6 spots.

Damage dealt by all types by 10%. Cost: 300 Mp. Requires 7 spots.

Attack speed increase and Critical strike chance by 6%. Cost: 450 Mp Requires 8 spots.

Attack speed increase or Critical strike chance, and movement speed increase by 8%. Cost: 600 Mp. Requires 9 spots.

Spots available vary by item's size. Example: a dagger has 1 to 2 spots, but a quarterstaff has 6 to 12 spots.

Limit of one enchantment level per object.


2. Ranks:

Imagination rank 5

Allows for the increased effectiveness in creating and leveling up of skills, ranks, traits, and spells with other abilities.

Reduces the cost of any creation costs by 25%. Price reductions will appear after selections are made.

(Passive) After resting for 1 hour, your next ability's cost is removed.

Special note: Resting time starts when all stress has faded. (Gaming is not included in stressful activities.)


Sneak Attack rank 1

Any damage dealt to an unaware target will deal 2 times the damage.

This will not trigger if you are noticed by sight, sound, or magical detection.


Called Shot rank 1

Head: Deals 50% more damage and stuns the target for 2 seconds.

Neck: Silences the target for 10 seconds.

Chest: Increases damage taken by 10% for 10 seconds.

Arm: Reduces physical damage dealt by that arm by 50% if the target has 2 arms, 25% if the target has 4 arms, etc for 1 minute.

Leg: Reduces movement speed by 50% if the target has 2 legs, 25% if the target has 4 legs, etc for 1 minute.

30 second cooldown.

Special note: Status effects are removed if healed.


Biological Imperative rank 1

+ 10 Hp and Mp.

All damage taken is reduced by 10%.

Dodge chance is equal to Critical strike chance.

Movement speed increase is equal to Attack speed increase.

Desire to breed and/or be bred by someone you love is increased by 100%.

Desire to breed and/or be bred by anyone is increased by 10%.


Goody rank 1

Passively increases the favorable impact of food you create by 20%.

The taste of your cum and juices have become tasty in a goody sort of way.

Passively increases your relationship points gained with good and neutral beings by 10%.

Passively reduces your relationship points gained with free spirited and evil beings by 10%.

Increases the chance evil and free spirited beings will want to corrupt you by 50%.


Spirit Bond rank 1

While near an active beast you feel a spiritual bond with, you and your active beast regenerate 1% of maximum health every 10 seconds.

Effects: Akiko and Sir Bruce.


Exotic Beast Riding rank 2

Allows for easier riding and handling of all beasts by 50% per rank.

Riding speed increases by 5% per rank.

Attack damage of beast while riding is increased by 10% per rank.

Attacks while riding is increased by 25% per rank.


Bestial Understanding rank 7

Your understanding of beasts and likeminded creatures is increased by 25% per rank.

Your ability to communicate and influence beasts and likeminded creatures increases by 10% per rank.

Beasts and likeminded creatures will be less hostile toward you by 50% per rank.


Basic Magic Theory rank 1

Increases your basic understanding of magic by 2.5% per rank.

Reduces chance of error when deducing basic magical problems by 1.5% per rank.

Every use of magic has a .5% chance per rank to cause your next ability to cost no mana, and to be instant cast where applicable.


Bestial Parade rank 1

Allows for 1 additional beast to be active at a time.

Experience gains will be split amongst active beasts.

Spells, abilities, and ranks that affect active beasts will work on all active beasts simultaneously.

Your damage increases by 5% per active beast.


Elven Wall Kick rank 4

Allows you to propel yourself through the air, up to 75 ft, in the intended direction off any solid vertical surface with your feet, granting the following effects.

Damage taken is increased by 50% for 5 seconds. This penalty is reduced by 2.5% per rank.

Accuracy is increased by 25% for 5 seconds. This bonus increases by 5% per rank.

Movement speed increases by 250%. Plus 25% per rank for 5 seconds.

Instead of taking fall damage, you restore 10% of your maximum health per rank.


Shockwave rank 1

Anytime an enemy is Overkilled, 10% of that damage per rank is dealt to those within 2 yd.

Enemies hit by this damage will be knocked back, up to 1 yd per rank.

If no enemies are damaged this way, that damage will be added to the next attack within 10 seconds as physical damage.


Air Hike rank 1

Allows one extra jump/leap in midair per rank.

Reduces effort required to climb a sloped surface by 5% per rank.

Strength and Endurance modifiers act as if they were increased by 10% per rank for carrying objects.

Special note: Modifiers increased this way only make it easier to lift/move/carry objects.


3. Traits:

(Passive) Iron Will. Tier 1

Immune to charm, sleep, and paralysis effects.

Unlocks at Tier 2. Immune to poison and disease.

Unlocks at Tier 3. Immune to mind control and possession effects.

Unlocks at Tier 4. Immune to stun and knockout effects.

Unlocks at Tier 5. Immune to fear and horror effects.


4. Classes:

Novice Arcane Archer level 2 - This class allows for improvement in magical archery and easier creation and use of appropriate spells, skills, and abilities.

Increases damage by 1% per level while using appropriate weapons.

Experience for classes are obtained through use of appropriate attacks, spells, skills, and/or abilities.

Creation of magical arrows grant 1 class experience each.

Experience required per level is level x 100. This will not affect normal experience gains.

Class may upgrade at level 10.


Novice Exotic Beast Master level 1 - This class allows for improvement in all things related to any beast including the creation and use of appropriate skills and abilities.

Reduces beast's damage taken by 1% per level while accompanying you.

Experience for classes are obtained through the use of appropriate attacks, skills, and/or abilities.

Use of appropriate attacks and skills are worth 1 class experience whereas abilities are worth 5.

Experience required per level is level x 100. This will not affect normal experience gains.

Class may upgrade at level 10.


5. Spells:

5.1 Non-Combat Spells:

Create Illusion Barrier lvl 1 - (Linked with Exit Illusion Barrier)

Cost: 10 Mp per use.

By channeling mana through your finger tips you can create an illusion barrier of your choice.

Illusion Barrier may be one of the following: Empty, mental copy, physical copy, trap, or monsters of a selected type.


Created illusion barrier has a time ratio of 1:1 up to 1:5.

Environment types currently available: Swamp, forest, desert, rigged, or rigged copy. (Rigged and rigged copy allow traps to be set.)

Monster list currently available:

Tier 1: Boar, imp, kobold, goblin, elemental, undead, or fairy.

Can be set to public or private.


Trap options. (Power of traps scale with level of user and ability. User level x ability.)

Random, fire, ice, void, negative energy, holy, water, earth, wind, gas, metal, and sexy.

Sexy has the following options: Male, Female, Hermaphrodite, and Random. (Races are selected at random.)


Monster adventure options.

Random: Randomly pieces from the other available options.

Standard: Someone will ask for your aid to retrieve a family heirloom or other thing of similar importance to them.

Escort: You will be required to escort someone to their destination, protecting them along the way. (This may have multiple escort destinations.)

Seduction: You will be required to seduce one or more target(s) and complete a random objective. (This may include a time limit.)

Rescue: You will be required to rescue someone from a hostile environment.

Attack Waves: 2 to 5 attack waves of the selected monster will come at you with increasing difficulty. (Amounts in these waves is based on the difficulty setting.)

Hunting: You will be required to hunt down a random amount of the selected monster type.

Defense: You will need to defend a person, group, village, or town for the allotted time. (Size and duration are based on the difficulty setting.)

Clearing: You will be required to clear out an area for someone. This may require more than one spot. (Locations and amount in each location is based on the difficulty setting.)

Multiple objectives: Select up to 3 of the other choices. (Not recommended for new players.)

Sexual: Randomly picks between: Standard, Hunting, and Rescue when chosen by itself. This setting increases the likelihood of sexual encounters. Enemies have their natural libidos increased, making it far easier to convince or entice them to fuck. Fucking your foe until they pass out will count towards any normal objective to defeat them. (Not for players with low libidos or endurance. These needs change with the difficulty setting.)

Sexual Deviant: Randomly picks between: Defense, Clearing, and Escape when chosen by itself. This setting forces sexual encounters and combat will be impossible. Enemies will have their natural libidos massively increased, making it impossible to turn them off. Upon fucking your foe **** it will count toward any normal objective. (Not for players with average libidos or endurance. Their limits change with the difficulty setting.)

Escape: You will start off in a guarded room from which you are required to escape. All of your gear and items will be placed in a different room. (Grants double experience on easy mode, triple on normal, and quadruple on hard. This option limits: Multiple objectives, options when selected.)

Infiltration: You will be given a mission to sneak into the required area undetected. If anyone detects you and alerts anyone else, you will be **** into an escape adventure instead. (Grants double experience on easy mode, triple on normal, and quadruple on hard. This option cannot be paired with others.)


Exit Illusion Barrier lvl 1 - (Linked with Create Illusion Barrier)

Cost: 10 Mp per use.

By fingering the air within an illusion barrier you attempt to shatter it if not normally permitted.

Must be 1.5 times the strength of the owner in either Strength or Intellect. Only one category may be selected per attempt.

Special note: If exiting is permitted, this spell's cost is reduced to 0 and may be done by pressing your hand against an open area instead.


Selfie Mode lvl 1

Cost: 10 Mp

Allows you to freeze a moment in time to take a mental picture of whatever you are doing from any angle within 5 yd of yourself.

You cannot alter what you are doing while time is frozen. This data will be available within the photography section of your character sheet.

(Passive): Allows you to sense danger from any direction within 5 yd.


Mend Exotic Beast lvl 1

Cost: 25 Mp

Restores 25% of your active beast's health over 5 seconds.

Special note: This amount is doubled while out of combat.


Begin the Hunt lvl 1

Cost: 10 Mp

Commands your active beast to locate the nearest hostile target within 40 yd.

The next special attack dealt by your active beast will cost 0 mana and deal an additional 100% damage.

Special note: Can only be cast while not in combat.


Tame Beast lvl 1 - Channeled - Range 20 yd

Cost: 25 Mp

Focus your dominant will on the beast to sway them to your side.

You must remain focused for 10 seconds.

Special note: Cannot be performed with an active beast by your side. Does not require the target to be aware of you. Failure to remain focused will enrage the beast instead.


Bestial Wrath lvl 1

Cost: 100 Mp

Removes all crowd control effects on you and your active beast and makes you and your active beast immune to such effects for 20 seconds.

Your active beast will also enjoy the following bonuses during the duration of this spell:

All damage dealt increased by 200%.

Critical chance increased by 50%.

10% chance to ignore any damage taken.

5-minute cooldown.

Special note: Duration is doubled if activated while under one or more crowd control effects.


Tactical Camo Mode lvl 1

Cost: 20 Mp per min

Allows you to seamlessly blend in with your surroundings.

Passive: Allows your visual perception to adjust completely to accommodate for any level of darkness.

Special note: Attacking will not break camo, but this mode will automatically end upon detection.


(Depiction of use: Color vision fades from perception the darker it gets to make up for lack of light. A little distortion akin to broken glass fills the outline of her peripheral vision when it is activated and she can see the outline of herself and her clothing as if she were a spectral being.)


5.2 Combat Spells:

Follow Up lvl 1

Cost: 20 Mp

Empowers your next attack to deal 1 extra attack, dealing 50% of normal damage.


Soaring Arrow lvl 1 - Range 40 yd

Cost: 50 Mp

Condenses air into the shape of an arrow dealing piercing and slashing damage equal to your Agility and Wisdom.

Special note: Excess damage will be dealt to up to 1 extra target within a straight line.


Arcane Arrow lvl 2

Cost: 5 Mp

Condenses arcane energy into the shape of 2 arrows dealing damage equal to your Agility and Intellect.

Special note: Can be stored in a quiver for use later but expires upon use. Lasts 24 hours.


Lightning Arrow lvl 1

Cost: 20 Mp

Condenses electrical energy into the shape of an arrow.

Deals nature damage equal to your Intellect and Wisdom to all enemies within 2 yd of target hit.

Special note: Can be stored in a quiver for use later but expires upon use. Lasts 24 hours.


Blushing Arrow lvl 1 - Range 40 yd

Cost: 25 Mp

Condenses perverse and passionate energy into a pink arrow. Deals 5 fire damage upon impact.

Target will burn with uncontrollable desire for the closest ally within 5 yd. Lasts 10 seconds.

Special note: Reduces your Libido's effects by 50% for 10 seconds. May stack two times. This arrow cannot be formed while at 100% reduction.


Pin lvl 1

Cost: 5 Mp

Your next attack or offensive ability pins the target to its current location.

This will cause the target to be unable to escape for 2 seconds per level.

Special note: Area of effect attacks or abilities will pin the target closest to the center.

Back to the beginning?

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