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Chapter 4 by Varlance Varlance

The story begins...

Walkthrough (cheat mode)

Walkthrough (cheat mode)

To get the best endings, you need to remove your character's restraints before too much time passes.

There are five restraints and they can only be removed in the correct order. First, the hogtie must be removed. Then, in any order, the cock and balls tie, the ankle rope and the waist rope (rope belt) need to be removed. Finally, the wrist rope can be removed.

Each restraint has its own rock-paper-scissors mechanism, but they all work the same way. Three actions are possible for each restraint. They have different names in the text, but let's call them Strong Pull, Work Knots and Create Slack. Restraints also have a hidden 'Condition' stat that starts off between 0% and 100%. To remove a restraint, its Condition must be reduced to 0%.

  • If the restraint's condition is 41% or more, then it's very tight.
  • Strong Pull will increase Condition by 5%, which is bad!
  • Work Knots will decrease Condition by 15%, which is great.
  • Create Slack will decrease Condition by 9%, which is good.
  • If the restraint's condition is between 21% and 40%, then it's tight.
  • Strong Pull will decrease Condition by 9%.
  • Work Knots will increase Condition by 5%.
  • Create Slack will decrease Condition by 15%, which is good.
  • If the restraint's condition is between 1% and 20%, then it's loose.
  • Strong Pull will decrease Condition by 15%.
  • Work Knots will decrease Condition by 9%.
  • Create Slack will increase Condition by 5%.

Strong Pull costs 2 minutes, Work Knots costs 4 minutes and Create Slack costs 3 minutes. The text of the chapter will indicate the effect of your actions, which will tell you whether the restraint's condition started off being very tight, tight or loose. Of course, after the effect of the action is applied, the restraint's condition might be different than before, so there is still some guessing required. Then there is the effect of difficulty. On easy difficulty, the restraint's condition is always shown, so you can win easily just by following the advice in each chapter. On normal difficulty, the restraint's condition can be obtained by testing the rope (which costs 1 minute).

On hard difficulty, the restraint's condition is hidden. In addition, on hard difficulty, some actions depend on certain restraints already being removed:

  • You can't Work Knots on the ankle rope until the waist rope is removed.
  • You can't Strong Pull on the cock rope until the ankle rope is removed.
  • You can't Strong Pull on the waist rope until the cock rope is removed.

Attempting one of these actions, or trying to remove a restraint in the 'wrong' order (e.g. by not starting with the hogtie) will cost additional time.

Once all restraints are removed, the player character can leave the pool, leading to a good ending. If the player runs out of time (by taking too long to remove all restraints), they will receive a 'bad' ending. Attempting to leave the pool without removing every restraint also leads to a 'bad' ending.

An Arousal mechanic (added 2022-01-07) makes the game a bit more difficult compared to the initial release. Making a 'bad move' (an action that tightens a restraint, or attempting to remove a restraint that isn't possible at the moment) increases the player's Arousal meter by 4-8%. If the player's Arousal reaches 100% during such an action, the player will reach orgasm, which costs time (2 minutes) and increases the Condition of all relevant restraints by a small amount (5-10%). Arousal also determines the player's thoughts as displayed in the chapter text (though this doesn't have a direct gameplay impact).

What's next?

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