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Chapter 5
by majus
What's next?
The negotiations were short
You moan with pleasure as the Nemoidian's prick penetrates you. You are naked, on top of your lying partner, riding him.
Sure – it ain't thick and only of average length, but Nemoidian's skin feels completely different form human's. It's top and sides are slick, while it's button is rugged.
That gives you quite a novel experience. You ride him slowly – not to create to much friction. You shudder with each movement. As your legs weaken from stimulation, you put both of your hands on his chest, to support yourself. You also squeeze your breasts together with your arms to further excite you partner.
You're little trick works, as your partner grabs your breasts and starts folding them. You moan as he pinches your nipples.
“I'm... close!” he says.
Licking your lips, you reach for your pussy and start rubbing it, quickly bringing yourself over the edge. You lips quiver as you reach your orgasm. Your pussy squeezes the Nemoidian's shaft, pushing him into his own orgasm. The feeling of his worm seed inside you, causes you to climax again. You throw your head back and ride the orgasm – while it lasts. Finally, you collapse on your partner's chest.
After shower you put on your panties, short skirt and vest. You don't put anything under the vest. It shows your cleavage nicely, showing that you don't wear a bra also giving a good view of sides of your boobs, but it also covers enough to keep you decent.
You look at your partner sleeping on the bed.
Pruhn Gomrir – a Nemoidian bridge operator responsible for droids. You met him few days after your arrival.
He taught you any things about Federation's droids, tactics, strengths and weaknesses. He was great source of knowledge and you learnt much from him. It also made your work with your droid assistant so much easier.
He only needed a little of convincing. Seducing him was easy – you could stop at handjob, but well... you were curious how sex with Nemoidian feels, so you went ahead and brought him to your bed – and he was good enough, for you, to keep him.
But that wasn't the only thing he told you.
He apparently was stealing from his bosses – it wasn't really such a big thing. The corruption is quite common in Trade Federation and it's generally tolerated – as long as you aren't caught. He also told you where he keeps the credits.
Knowing this you intend to
[A1]leave him as he is – he gave you good time so you will leave him alone.
[A2]leave him as he is – for now he is a good ally, should he start making you a problems, you will put him back in place with this information.
[A3]**** him with this information – he will know who holds his leash.
[A4]inform the higher-ups of his activities – that will secure your promotion.
[A5]steal his money – you can always find a use for additional credits.
[A6]write in
You smile to yourself. Yes, that was a good plan – a lady such as yourself has standards after all.
With that decided you put on your thigh-high heeled boots and put on your jacket. Heels always rise the attraction and that little skin showing between your boots and skirt, it's enough to catch the eyes of others, to capture their imagination. One doesn't need to show much skin to to turn the heads. It's what's covered make the others wonder what it looks like.
You rise your leg and put it on chair, then you hike up your skirt. You take your hold-out blaster and slip it into your boot. Another reason why you choose this boots – if you are ever captured your jacket will be first place that will be searched. Skirt and vest will be disregarded (they are to small/thigh to hide any weapon there) - as will the boots. There is a hidden pocket inside that will prevent the blaster from slipping down. If you need it, you just have to reach for it.
You used it successfully when some thug tried to rob you a year ago. You got on your knees with you legs apart, opened up your vest freeing your breasts, hiked up your skirt and started masturbating. When he lowered his blaster and started unbuckling his pants, you slipped your hand into your boot grabbed the blaster and shoot him few times. Then you
[B1]finished masturbating. The danger got you quite excited.
[B2]covered yourself, the need for acting was gone.
[B3]sat stunned for a while. The entire situation scared you.
[B4]write in.
Then you searched him for anything of value. After finding few credits you quietly left the place. The blaster (probably stolen) would probably bring you more problems than profits.
You secure the blaster and put the leg back on the floor. With last glance at Pruhn you leave the room.
As you make your way to your quarters a alarm starts.
“Attention! We have two Jedi intruders on board!”
Jedi intruders? You don't have time to think deeper about the situation, you
[C1]start running in Jedi's last known location. You will grab them yourself – their powers are just propaganda anyway!
[C2]grab few nearest B1 and go to docks. Bridge, enginery and docks would be main targets. They escaped from bridge, the enginery is too far away, that leaves you with the docks. You will try to catch them (or slow them down) with droids. If the situations becomes unfavourable, you will withdraw.
[C3]go to nearest information centre manned by droids and try to pinpoint the Jedi's location. You will not be running around like a headless bantha and you are not suicidal enough to confront trained Jedi.
[C4]ignore situation and go back to your quarters. It's not your shift.
[C5]write in.
****.
If choices that will be selected are particularly stupid or suicidal, the protagonist may die and the game will end.