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Chapter 23 by Nom Nom Nom de Plume Nom Nom Nom de Plume

Where are you heading?

The Outer Rim

You want to get as far from Coruscant and the core worlds as you can, so by definition the Outer Rim is your best bet. Most of the planets are lawless frontier worlds. The lack of Republic control often means working in the Rim lacks various legal protections and safeguards (why you originally preferred Coruscant), but the fact that many of the settlements' idea of law enforcement is 'local warlord's bodyguards' means there is never a shortage of work.

A quick scan of the bounty boards shows one planet in particular seems to have a wildly disproportiate amount of listings compared its population. And while it appears to be run by gangster operations, a cross check of known criminals seems to reveal the Black Sun lack a strong presence there. It's perfect.

You punch the coordinates into the ship's navicomputer, strap in, and watch as your view of the stars dissolves into the pure white of hyperspace.

Tekka seems surprised that transit is going to take roughly a week. The holos always seem to fast forward through those parts, and it's no wonder why. Seven days of no view, no action, and playing the same card games over and over? Riveting stuff.

It does give you time to figure out what Tekka is capable of. If she's going to insist on being an actual part of the crew, it would help to know what she can do. In a surprising turn of events, the skill sets of 'hardened bounty hunter' and her last job of 'gangster's arm candy' don't have a lot of overlap.

She's not weak per se, but her body is toned more in the 'civilian who works out' sense than someone who scrapes and fights for a living. Speaking of fighting, she doesn't know how beyond a self defense class her sister insisted she take. You set up a target range in the hold to test her shooting abilities, and she almost winged Rogo (who was standing at what should have been a safe distance from the target). There's work to be done is what you're saying.

You spend the rest of the week teaching her the basics, as you have no intention of actually having her near a job of it'll get you both killed. She joins you in your workouts aboard the ship, and you have daily target practice sessions. It's when you try and teach her the less physical sides of the job you stumble on her true talents.

When you talk about how to act during job negotiations, she interrupts to correct you on how certain members of certain organizations might respond to different manners. She knows all sorts of games of chance, and shows you some card tricks that mostly seem to rely on distracting you with her sexuality. When you share some stories of past jobs and ask her what she would do, she comes up with some ideas that sound crazy, but you acknowledge as plausible. You decide that she'll make an excellent asset during surveillance and information gathering.

The week is spent with these little excersizes, training scenarios, and card games to pass the time between. Oh, and fucking. So much fucking. The cockpit, your bunk, the galley. You can't remember the last time transit was this fun. You are legitimately considering kicking Rogo and Timik out and replacing them with pretty women.

Pleasurable as the trip is, the week is up before you know it. The Convor drops out of hyperspace and begins its approach towards the planet. Time to get to work.

It's your first time here; it never seemed like the most hospitable world, and it's on the other end of galaxy from your usual haunts. To make matters worse, it's located in a binary system, and the two suns have scorched the planet into a desert world. It's a hard planet for harder people.

You flip the ship's PA system and address the crew.

"Strap in everyone. We're beginning our approach to Tatooine. Let's see what fun we can get into."

What is your first step?

More fun
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