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Chapter 2 by Nemo of Utopia Nemo of Utopia

Who are you, why are you here, and what makes you S.P.E.C.I.A.L.?

The "Canon-Law"*

This is where I record all the parts of the various sub-stories under the main one that I've decided are "Canonical". At the moment that is a very limited list other than what is covered in the first chapter of the story: and much like "The Code of the Brethren Court" from the "Pirates of the Caribbean" franchise, what is/isn't "Canon" "... is really more by the way of 'Guidelines' than actual 'Rules'." as-such; just keep your own parts of the story consistent with what's come before them in the story and let other-people worry about their own content even if that ends-up making your branch "non-Canonical".

This is all of the "Canon" facts so-far that aren't covered in the first chapter:

1: PADV-8069is built in the mountains near the junction of borders between the former states of Idaho, Montana, and the former nation of Canada, on the Canadian side.

2: The local area within 10 miles of the vault is fairly pacified, and somewhat settled with scattered post-apocalyptic agrarian homesteads, in isolated enclosed compounds that hold the overwhelming majority of a single "extended-family"/"clan" (often extremely multi-generational) of homesteaders surrounded by their fields and livestock pens. It's when you get beyond that range you get into possible "Raider"/"Rogue Robots"/"Feral Ghouls" territories, and about fifty miles out, more-or-less is where you start to encounter "Here there be Yao-Guai/Deathclaws/Mirelurks" types of things, although all of the above do "Head in" now-and-then, especially the Raiders, who often attempt to capture ****-labor and/or breeding stock from the settlements. Both of these Zones of comparative stability have slowly expanded over time, with the "Raider ring" of partial-stability where humans can survive but things are still rough-and-violent expanding a lot faster than the initial "Settled zone" around the vault itself, as evidenced by its being four times as thick. The further out you go, the worse, crazier, more violent, and more **** the raiders tend to get. You rarely see cannibals further in than 30 miles from the main entrance unless they're staging a raid, for example, but it does happen sometimes.

3: The Year at story-start is 2333 Whatever happened/happens "Canonically" in the previous games/TV happened; unless later stated otherwise here and/or it contradicts something in the first chapter.

4: In relation to the above: in Fallout 1 there wasn't "The Vault Dweller" there were "The Vault Dwellers", all three "Canon" options were sent-out as a team, one of the men died finishing the mission, the other two got married after founding Arroyo together when they were banished, and the "canon" preset options of protagonists in fallout 2 were their descendants, who, again, worked as a team, and, again, one died finishing the mission. Similarly, both "The Lone Wanderer" and "The Courier" took a hard-liner "Good Karma": stance, and as a result the Great Khans moved north into east Montana and points east of there, where they made a mighty empire of horse-nomads/cattle-herders. Many of their descendants with a hankering for settled life are numbered amongst the earliest residents of Vault-8069, which, in-large-part, was bought from the "New Vault Corporation" by one particular clan of extremely successful "Great Khans" descendants who set the initial policy and the nature of "the experiment" based on certain aspects their own pre-existing customs, culture, and faith. Additionally, not-only did the largely forgotten "Scags" offshoot of the human race from early fallout survive in this timeline, several other groups of them formed in other areas of the world, including many of the "Mothman Cultists" of Fallout 76's West Virginia being numbered amongst them from living out the initial radiation inside Organ Cave for more than a generation amongst other groups, including a few local ones... Similarly, the intelligent Deathclaws from Fallout 2 also weren't entirely exterminated (ALMOST only counts with horseshoes, hand grenades, and thermo-nuclear devices): a few were out hunting at the time of the attack and relocated to this area after discovering what happened, which made them realize they-too were in danger. They live to the south just past the "Raider Zone" in a primitive tunnel-complex of their own making, and are erudite and educated individuals somewhat similar to ancient Chinese Shao-Lin monks in that they are extremely peaceful: UNTILL you **** them to NOT BE. Then heaven-help whoever angered them, because nothing else can. Finally, all "Super Mutants" in this world are futanari: both man and woman simultaneously, and both fully functional: with the added benefit that "Halfbreed" and "Quarter-Blooded" Super-Mutant/Human (or Scag) hybrids can exist, and the "futa" aspect is typically the last thing to "go" from the mixing, sometimes even lasting to a third generation that is otherwise entirely pure-strain-human, at least visually.

Fifth And Finally (for now): Yes, "76" lore is considered "Canon" here, but only the particular parts of it that are "stable" across most playthroughs. This includes "The Mistresses of Mystery", who have been reborn after their initial collapse through the work of a particular member of the 76ers, and later some of their members aided-and-abetted Nora herself in creating a parallel organization called "the Silver Specters" loosely based on "The Silver Shroud" from Hubris Comics, with whom both they and the "New Vault Organization" work closely to help bring order to the wasteland. Similarly a pair of organizations based around Grognak The Barbarian and a secondary female side-kick character from issue #14 "Venlaris the Raven" (that Hubris had once had plans to spin-off into her own series, just before the war), were founded by Nora and The Lone Wanderer respectively, with the second one being contacted by Nora and invited to re-settle in the commonwealth en-mass, an invitation that they accepted and then were subtly pressured to massively step-up recruitment and training of new members from among the orphaned girls of the commonwealth that they could become agents of the Commonwealth Government later during Nora's two terms in office as President. Both of these "Barbarian" groups work closely together and members will often intermarry. The also work with the Mistresses of Mystery and Silver Specters fairly commonly under the Agis of "The Unstoppables", the Commonwealth's direct equivalent to the CIA/MI6, but much less closely or commonly than either pair of organizations typically do with each-other. ("The Railroad" is more like the NSA/MI5; internal security as opposed to external.)

What's next?

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