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Chapter 5
by
Cross C
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Escaping the Nautiloid
They pressed on.
Corridor after corridor, the nautiloid flexed around them like a ribcage drawing breath. Room after room bulged open like organs; slick, rounded chambers where tables bristled with chitin hooks, rune-lit basins bubbled with disgusting smelling ooze, and wet-bone altars pulsed with what sounded like a heartbeat. They carved through thralls and skittering brain-things while imps poured from vented maws, and still the living ship swallowed them onward.
Lae’zel cut down what stood in front; Vurog sliced through what slipped past her; Shadowheart kept pace, godly magic flashing, a prayer on her lips even as blood sprayed. The fighting blurred into a rhythm: breach, kill, move. The ship itself shuddered beneath their feet, each tremor worse than the last.
No time for questions. Every turn led deeper into chaos: imp swarms clinging to ceilings, corridors collapsing into fleshy pits, the stink of brimstone thickening until it clogged the nose. Always forward. Always toward the helm.
They crossed a span that was an open-to-air causeway, the sky a furnace beyond. A dragon banked past so close the heat punched the breath from their lungs and ash and sparks swirled in a glitter storm. Lae’zel’s chin lifted. Pride warming her mouth, “The Warband. They keep the ghaik’s throat between their teeth!”
Vurog’s gaze lingered on the dragon as it swept away. He caught sight of its rider clinging to its back, spider-thin, armored like a shard of night, blade gleaming in one hand as though daring the Hells themselves to strike. He bared his tusks in a humorless grin.
“Your tribe’s doing the most damage,” he growled as they pressed on, the ship shuddering again beneath them. “More than these imps. Every time your bastards rake their claws across the hull, this carcass dies a little faster. We’ll be nothing but blood and bone long before we reach that helm if they keep their zeal up.”
Lae’zel didn’t answer. Pride still shone in her eyes even as the vessel groaned around them.
Shadowheart cast a sidelong look at him, her mouth tight. “Do not expect her to admit it. She won’t see her people as butchers, only as saviors. That blindness will kill us as surely as any imp’s claws.” She flicked her wrist, loosing a quick ward against the next gout of fire from above, her voice steady even under strain. “Mind it yourself, or we’ll all burn for her glory.”
The final archway gaped wide. Beyond it: a cavernous bridge, half cathedral, half wound. At its heart an Illithid commander floated, tentacles writhing, locked in deadly duel with a horned devil in gleaming plate armor. The clash shook the chamber with mind blasts hammering, fire storms bursting, a dozen imps shrieking through the air.
The Illithid’s thoughts brushed theirs: Aid me, pawns. The helm. Take it. The command felt alien, oily, but the meaning was clear.
“Pawns! We are our own!” Lae’zel spat… and then hurled herself exactly where the squid wanted them, an irony that made Vurog’s mouth twitch.
His jaw tightened at the reckless rush, but the front was his place as well; steel and spell together made the breach. He plunged in beside her, Shield flashing, power banked under his skin, turning their charge into a wedge. Shadowheart stayed tight at his back, showing more sense than the gith.
They weren’t fighting for the squid’s sake, but because the helm was their only way out.
While Illithid and demon tore at each other, the three hacked a bloody path to the pulsing control throne at the chamber’s far end.
They hit the last rise. The helm was a nest of living instruments. Ridges cupped a body’s back and thighs; cables of nerve just visible under semitransparent skin pulsed at a rate that made Vurog’s jaw ache. Glyphs crawled across a slick surface in patterns that weren’t any script he knew.
Lae’zel’s golden eyes flicked from the helm to him, hard and unyielding. “You. Take it,” she barked, voice cutting through the chamber. “This is your work. Do it now, or we all die.” She turned to the near flank, greatsword raised to meet the oncoming swarm.
Shadowheart swung into place at the other side, hand out, a steady fountain of light holding back the tide.
Vurog planted his feet, put the scimitar’s hilt under his armpit where it wouldn’t slip, and reached.
The helm reached back.
Vurog felt the parasite in his skull pulse in harmony with the living machinery. He slammed a hand down; the ship screamed, reality twisting. For a heartbeat they were everywhere: astral void, fire-lit Avernus, the endless dark between planes. The devil commander’s scream echoed as the vessel buckled, ripped free of hell.
Light seared across their vision. Air rushed in cold and salt-wet. Familiar blue sky. Land, ocean… a coast rose up to meet them.
Impact.
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Balder's Gate 3
Mind Control and Mind Flayers
In this twisted world of Baldur's Gate 3, mind flayer tadpoles burrow deep, forging psychic bonds and breaking mental barriers. Here, reality bends to whim, allowing characters' desires, fears, and hidden urges to surface under irresistible psionic influence. This is a space for stories that explore the seductive power of mind control—reshaping relationships, rewriting loyalties, and unlocking fantasies. Whether you're rewriting key moments from the game's epic quest or crafting entirely new scenarios, the tadpole's influence provides the perfect justification for your deepest manipulations of beloved characters.
Updated on Sep 18, 2025
by Cross C
Created on Aug 4, 2025
by Cross C
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