Mental Play

programming the mind

Chapter 1 by dracone dracone

You have just gotten your new home and are exploring your basement for stuff left by the previous owners. It's been a few hours and all you've learned is that the basement is more expansive a little bit more like a maze than you are comfortable with. You final have found what looks like what you think is some old furniture under a sheet. Removing the sheet you find it looks more like an old computer from the mid 1980s with a few extra features. Right ave the monitor in big bold letters it so Psychogrammer. Your curiosity getting the better of you you check to see if it's plugged in, it is, one of the attachments seems to be some kind of helmet, looking around you find chair with braces cast in what you think might be iron or steel right where where someone would usually position their wrist and ankles.

After all your checks you turn it on and get the expression "hello, and welcome to the Psychogrammer a prototype mind programming device new users please watch tutorial on proper use of the machine. Clicking the tutorial button you watched for, you're guessing was three hours, after completing the tutorial you start thinking you need a test subject, fortunately you have friend coming over to see how you're adjusting to your new home, checking the time on your watch you realize you have just enough time to get out of the basement and to the door before they arrive. Just as you get up the stairs the doorbell rings.

Who is at the door when you open it?

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