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Chapter 2
by khgitd
What do you read through?
Manuel on powers/spells/rituals
You look through the chest to find some old books and scrolls of enchantments spells and rituals. One of the books is called the compendium of magic. You open the book and flick through the old pages looking at all the different spells you can cast on others and yourself some summoning rituals and how to enchant items with different forms of magic.
Spells:
Spells have different levels and power requirements, they mentally drain you meaning you can't use them to much with out sufficient rest. Training and practicing can increase your mental capacity. Spells are able to be cast on the fly with a reduction to power and effect but can be amplified with rituals or objects.
Spell of Corruption: Can be used on one or group of targets with varying level and intensity. Each level increases the effect of the spell but also is more draining on you. Casting on more than one person also decreases the effect per person significantly in the way that if one person is 100% effect then 2 would be 25% each then 3 would 6.25% each decreasing by a quarter each time a person is added making the effect almost useless on large group. The spell works in the way that is will corrupt and mould their mind making it more susceptible to external influences or suggestions. Higher levels make them more willing to things they would normally not do, everyone starts at 0 corruption and also have different levels of resistance changing the 100 percent down. When you cast this spell you can also choose to change other personality levels incrementally such at libido, trust, love, and even fetishes these can either be directed to apply for one person such at how they feel about you or as a whole in life towards everyone but at a higher resistance cost.
Spell of Memory: Can be used on one or a group of people but each person increases the mental drain by double. Works on different levels for different cost on where it will remove a short memory or a whole person from someones mind can be useful to remove a mistake that you have made or taking someone out of the equation. You can also implant and manipulate memories with this again with increasing levels and cost.
Spell of enhancement: This can be cast on ones self or another to change physical aspects and appearances. Can be used to enhance stamina, Increase sexual organs, change hair or eye colour. Anything physical can be changed in any way even to add things. the more intense/ drastic the change the more it mental cost there is.
Rituals:
Rituals are similar to spells in the way they affect people, but using them is different as they require a set out space with different combinations of ingredients, drawings/ symbols and time. This grants more powerful effect and duration plus being able to empower objects.
Ritual of Corruption: Similar to the spell but has a 2.5X modifier of effect if applied to persons but requires a piece of hair from the persons you with to effect. objects can also be empowers so that which the user is in contact it can "override" them temporarily and give full effect no matter the resistance but this is not permanent as using this object means the build resistance to this type of magic. The more empowered objects someone uses the less effective they become.
Ritual of Memory: Similar to the spell but has a more consistent effect as you can set it so a memory is constantly erased as long as the ritual it active such as when ever the person sees you they will forget the encounter in 24 hours without you doing anything. Objects can be empowered same as before with diminishing effect as when they are in contact that are not able to form new long term memories so when it is removed they forget everything while in contact.
Ritual of Enhancement: Similar to the spell that is can change any physical aspect of a person except it comes with a much lower cost and is able to be casted on anyone as long has your have their hair. The main feature is that themselves and everyone around them will accept the new changes as if they were always there and not question them.
Powers: ???
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