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Chapter 3
by StupidHat
What's next?
Introduction 3
The figure leads you to a small circular door, which you assume to be an entrance into the facility. Even up close you are unable to notice any signs as to what the particular purpose of this complex is, the walls remain as stark and grey as ever. Pressing a button on their vambrace the figure opens the doors and signals for you to follow them inside.
Upon entering the building you are instantly hit by a refreshing wave of true air, none of that synthesised atmospheric crap you'd had to deal with outside. You take a moment to just breath it in, feeling instantly refreshed, before you realise that you have been left alone. As you attempt to work out how someone in military grade armour was able to sneak away from you, a mechanical voice rings out of a nearby speaker; “decontamination required, please remove armour before continuing.” Undressing down to just your loose shirt and cloth trousers, you are treated to a sudden blast of nanogens, which cleanse you of any foreign or malign microbes before returning to their storage tanks.
The door then opens and you step into a small atrium with a selection of armours, identical to those worn by your guide, stored in recesses within the walls. One appears to still be missing and in its place there hangs what looks to be some form of religious robe. There are two other corridors leading out of this chamber.
What do you do now?
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Crash Landing at a Space Convent
Stranded on a rock with a group of space nuns
Created on May 28, 2013 by StupidHat
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