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Interactive and Game Stories

Chapter 2 by Friedman Friedman

Interactive and game stories

Interactive features let a story remember reader choices, change available branches, and place controls directly inside chapter text.

Start with Reader and Game Variables to understand the two kinds of saved values and the six available variable types. Then use Chapter Conditions and Game-State Changes to control which choices are available and what happens when a reader enters a chapter.

The related topics explain how to:

Authors should test interactive stories from a fresh game as well as an existing save. Also test going back through earlier chapters, because saved state can affect both chapter text and the choices that follow it.

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