Chapter 42 by Kyokuna
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Head to the HUB with Jeremy
The air outside has cooled just enough to keep the sweat from sticking. Jeremy’s walking like he’s got somewhere important to be, and apparently that somewhere is a squat, windowless building with a neon sign that just says HUB in letters tall enough to be seen from orbit.
Inside, it’s like stepping into a pinball machine designed by someone with an LED addiction. The walls breathe color in slow pulses, screens the size of garage doors loop match highlights, and there’s a low, constant thrum of bass that you can feel in your ribs.
Jeremy sweeps an arm like he’s presenting the crown jewels. “Welcome to paradise, where the house always wins and you still come back for more.”
Your eyes catch on a raised platform where six players are locked into full-body rigs, suits glinting under the lights as they swing foam-draped batons at enemies only they can see. Their HUDs are mirrored on the big screen overhead—some kind of post-apocalyptic survival sim, complete with firestorms and mutant dogs.
“That’s Last Winter,” Jeremy says, steering you past without slowing. “Hardcore roguelike. You last more than three hours, you get your credits back. Nobody lasts more than two.”
You pass a smaller, darker section lined with upright pods, each one lit from inside with a sickly green glow. Someone inside lets out a strangled scream.
Jeremy grins. “Phantom Ascent. Full-immersion horror. Heart-rate sensors built in. If you spike too high, it dumps you to a safe room so you don’t die for real. People love that one.”
Past that, the air smells faintly of ozone and cleaning solvent. Here, the setups are more understated. Rows of pods where players are laying, almost as asleep, but the screens show a completely different story. Avatars throwing punches, blocking, spinning, their movements mirrored overhead in a dozen different fighting styles—kung fu, capoeira, straight-up pro wrestling.
Jeremy pauses dramatically. “And here we are. The temple. Street Brawler.”
On the big screen above, two fighters square off in a rain-slick alley, one swinging a chain, the other catching it mid-air and hurling the guy through a neon noodle shop window. The crowd of onlookers—both real and virtual—erupts.
Jeremy leans in, grinning like he just brought you to your first rollercoaster. “Tell me you’re not already picturing yourself up there.”
You smirk. “I’m picturing you getting dropped in the first round.”
He slaps you on the back. “We’ll see, champ. Come on, let’s get you kitted up. I want to be the first one to watch you lose.”
The pod seals, visor glow flooding your vision. Street Brawler’s loading screen flickers out, replaced by a neon-lit alley where the rain’s always falling and the shadows are always watching. You roll your shoulders, flex the gloves.
Jeremy’s voice crackles over comms. “Ready to embarrass yourself in front of a pro?”
“pro what?” you ask.
“You’ll see.”
The countdown hits zero.
Jeremy comes at you like the bell just rang on a real canvas, but faster. Way faster. He’s still boxing — hands high, feet cutting sharp angles — but he’s exploiting every cheat the VR world allows. The first jab snaps your head back so hard the haptics buzz in your teeth. The second digs at your ribs like a steel mallet.
Irene had danced, probing with odd feints and flourishes that could only exist in the code. Jeremy doesn’t dance. He's a freight train. Every strike coils through his whole body, unloading with the kind of **** that would shatter bones in reality — and here, he doesn’t have to care. His fists might as well be forged from scrap iron.
You catch a hook on your guard, pivot out, land a counter to his midsection. It registers. He grunts, but then he’s back on you. That’s when you realize what’s really wrong. He’s not breathing. Not between combos, not even between flurries. There’s no lull, no rhythm to read.
In a real fight, you’d wait for his chest to rise, feel the tension ease, then slip in your own offense. In VR, he’s an unbroken chain of motion. Every time you think you’ve found space, another punch’s already halfway to your head.
The pressure builds until your arms are heavy from blocking, your guard sagging just enough for him to see the opening. That’s all he needs.
The final volley is obscene — ten, twelve, maybe fifteen strikes in a row, every one landing like a steel door slamming shut. Your health bar melts in chunks. The last uppercut blows your avatar off its feet and into the knockout screen.
When the match ends, Jeremy’s still got more than half his HP left. His breathing’s easy. His voice is smug.
“Don’t take it personally,” he says, peeling off his gloves as the pod opens. “You just can’t win a marathon when the other guy doesn’t need oxygen.”
You sit up, shaking your head. “You fight like you’re trying to break the game.”
“That’s because I am.” He grins. “And it’s still letting me.”
You pull the visor up, you can still feel the ghost of his last uppercut rattling around your skull.
“How the hell are you doing that?” you ask, unstrapping the gloves. “You’re not moving like a normal human.”
Jeremy peels his own vest off and tosses it on the rack. “Because I’m not in there.”
You give him a look. “Pretty sure you were.”
“No, I mean… the game’s not in my body. It’s in my head. That’s the trick.” He taps his temple. “You’re still thinking like you’ve got a real set of lungs, a real pair of wrists. You’re blocking like your forearms are gonna snap if you take one more shot. You’re holding back punches because you think your shoulders are gonna give out.”
“That’s called good form,” you say.
“That’s called a habit. And in Street Brawler, habits are just limits you put on yourself.” He grins, leaning closer. “You think I could unload a thirty-hit combo without passing out in real life? Hell no. But in here? The game’s in my head. The only thing that stops me is me.”
You shake your head. “Feels wrong.”
“Wrong is just another word for ‘you’re not used to it yet.’” He slaps your shoulder, the same way he used to after sparring. “You’re a better boxer than me in reality. Always have been. But in here, you need to stop asking what your body can do, and start asking what the engine will let you get away with.”
You look back at the pod. “So I just… ignore physics?”
“Physics is optional,” Jeremy says, grinning like a man who’s already picturing round two.
You climb back into the pod, slide the visor down, and the world snaps into place — same busted-up street corner, the hum of neon signs overhead, that faint smell of wet concrete the devs must have been proud of.
Jeremy’s avatar is already bouncing on his toes, hands high, shoulders hunched like a coiled spring. He’s a swarmer through and through — always pressing, never giving you space to breathe. You decide to fight fire with fire.
The bell dings. You explode forward.
For the first thirty seconds, it almost feels right. You’re in his face, gloves moving like pistons, hammering the body and head in short bursts. But there’s a rhythm to swarming you don’t have in your bones — the constant pressure, the little angle shifts, the way every punch flows into the next without pause. You're an out-boxer to the core, your style is about controlling distance, poking from range, making people chase you.
You’re playing his game, and it shows.
Jeremy slips your third punch like it’s nothing, shoulder-bumping you off balance, then digs a hook into your ribs that sends the haptic vest locking up tight. You throw another flurry, but it’s messy. Your footwork gets too wide, your punches stretch a half-inch too far, and he’s already inside before you’ve reset.
Then comes the barrage. It’s not even flashy — just relentless. Compact hooks, overhands, uppercuts, all tied together like he’s got an unlimited gas tank. You try to match his volume and end up burning out in under a minute.
By the second knockback, you’re breathing hard in VR out of habit, knowing full well the headset doesn’t care. Jeremy’s still on you, every step closing the gap you want so badly to open. You manage to tie him up once, but he shrugs you off and plants a straight right on your jaw that rattles your vision.
You backpedal, guard high, thinking.
You’re not going to beat him like this. Not in the pocket. Not smothering. He’s too good at drowning you in leather.
That’s when you remember Irene. The way she’d break a deadlock with something weird and precise, something that didn’t belong to any gym you’d ever been in. You flick a jab, just to keep him honest, and feel him lean in for the counter.
Then you roll your shoulder and send it — the whip strike. Not a straight, not a hook. A full-body snap that starts in your back foot, travels through your hips, and cracks through the air like you’ve just flung a steel cable at his head.
It bends just enough to sneak past his guard and catches him clean on the temple.
The sound is solid. Satisfying. Jeremy’s avatar stumbles, eyes wide, before crashing to the pavement.
“Whoa—” is all he gets out before scrambling back up, guard tighter now. The rest of the match is a blur of his usual storm — volume, angles, pressure — and you go down with the KO screen in your face, him still holding more than a quarter of his health.
The visor lifts, and Jeremy’s hair is plastered to his forehead with sweat he didn’t actually earn. He’s grinning, but there’s a flicker of curiosity there too.
“What the hell was that?” he says. “That noodle arm thing you did. Where’d you learn that?”
You wipe the sweat off your forehead and shrug. “Irene.”
Jeremy perks up. “Irene.” He leans on the counter like he’s settling in for a good story. “Wait, the girl you're tutoring? What does she look like?”
You think for a second. “Early twenties. Half-Asian, I think. Maybe Korean. Or Japanese. I’m not great at guessing that kind of thing.”
He nods slowly, like he’s filing it away. “So. Did you win or lose?”
You snort. “She kicked my ass. Handily.”
That gets him to pause mid-sip. “Seriously?”
“Seriously. I mean, I was able to hold my own against you tonight. You got me, yeah, but I wasn’t drowning. Against her?” You shake your head. “She absolutely trounced me. I’m pretty sure she’s better than you, too.”
Jeremy squints, like you just told him water wasn’t wet. “Better than me?”
“Yeah.” You grin. “She’s got that in-game style. All the stuff you can’t get away with in real life, she’s turned into an art form. I couldn’t touch her.”
Jeremy scratches his head, thinking, then fishes his phone out of his pocket and plugs it into the port on the side of the VR pod. He scrolls for a second, squinting, and then turns the screen toward you. “This her?”
You glance at it. It’s Irene, grinning in front of a half-eaten bowl of ramen, chopsticks in hand. “Yeah. That’s her.”
Jeremy’s eyes go wide. “Holy shit. You’re tutoring Seraphine?”
You blink. “Who?”
“Seraphine,” he repeats, like you should already know. “Top three on the US West server. The only reason she’s not pro is because she just turned eighteen. She’s been wrecking people since she was like… fifteen, but she couldn’t qualify for tournaments until now.”
You stare at him. “You’re kidding.”
“I’m not kidding,” he says, shoving the phone back in his pocket. “That explains everything. I knew I recognized that noodle arm technique from somewhere.”
You frown. “Noodle arm?”
“That thing you hit me with. That’s her signature. She’s famous for it. She’s like a Street Brawler urban legend, man. People make highlight reels of that move.”
You let that sink in, and suddenly Irene’s smug little smile from the other day feels a lot heavier in your memory.
Jeremy shakes his head, grinning like he’s just uncovered a conspiracy. “You didn’t just get beat by some random girl, dude. You got schooled by one of the best players in the country.”
You rub your neck. “I might actually be in trouble.”
Jeremy smirks. “You’re always in trouble.”
“No, I mean I made a bet with her about the next match.”
His eyebrows go up. “What kind of bet?”
“I don't know, she didn't want to get into specifics.”
He leans forward. “When?”
“Wednesday.”
Jeremy just stares at you for a moment, then shakes his head. “You’re fucked.”
You groan and slump back in the pod seat. “Thanks for the pep talk.”
“Hey, I’m just being realistic. You’ve got two days to figure out how to beat someone who’s been dismantling top players since before she could vote.” He taps the pod wall. “You wanna try that noodle arm thing again?”
You nod. “Might as well.”
Jeremy cracks his knuckles. “Alright, rookie. Let’s make you dangerous.”
You reset in the pod. The world blinks into a grimy back alley stage, brick walls sweating neon reflections. Jeremy stands a few feet away, hands loose at his sides.
“Okay, we're gonna try to practice this time.” he says, “Give it a shot. I'll just focus on defense. Think like a spring.”
You shift your stance. “Spring.”
“Yeah. Feet plant, knees load, hips twist—like you’re winding up from the toes. Then let it rip. The arm is just the delivery system.”
You try it. It feels awkward, your body overcompensating, the strike snapping a foot shy of his head.
“Better,” Jeremy says. “Now loosen up more. Still doesn't look right. This move’s about **** without brakes.”
You breathe out, shake your shoulders, then try again. The strike arcs wider, whistling through the air.
“There you go,” he says. “Faster now. Less wind-up, more whip.”
You throw it again, and this time it cracks against his guard, forcing him a step back.
“That’s it,” he grins. “Feel how it carries past the hit? You’re not pushing, you’re snapping.”
You run the motion again. And again. Jeremy keeps you at it, moving around to change angles, making you adjust footwork. Soon you’re chaining it from different setups—slipping left into a whip, pivoting right into a whip, even countering after a block.
After twenty minutes, you can land it one out of three times.
“Not bad,” Jeremy says, wiping his brow. “But this is just training wheels. You still telegraph.”
“Then how does she—” you start, but he’s already pulling up a replay window in the air.
The screen fills with Seraphine in the middle of a ranked match. You settle in, curious… until you see it.
She’s not just snapping her arm. Her entire body folds into the motion—torso bending, hips swiveling, knees dipping in ways that make no anatomical sense. It’s like watching liquid in human form. Every joint yields, then rebounds in perfect sequence. Each strike unspools in a split second, and the sound when it lands is like a bat against steel. You count six of them in less than two seconds.
Jeremy whistles low. “Yeah. She doesn’t even have to load it anymore. That’s just straight muscle memory.”
You watch another exchange. This time she flows right from a block into the whip, her body folding sideways, then spiraling forward without a hitch. No tells, no wasted beats. The opponent doesn’t just block late—they don’t block at all, because there’s nothing to read.
You lean back, eyes still on the feed. “…She’s been holding out on me.”
Jeremy smirks. “Oh, you had no idea.”
You shut your eyes. “I am so unbelievably screwed.”
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Updated on Aug 12, 2025
by Kyokuna
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by Kyokuna
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