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Chapter 5 by Javalar Javalar

You leave the reception.

First room: The atrium.

You find yourself in a round atrium, covered by a glass roof, which allows you a glance into the dark night above. Thick carpets cover the floor, there are two grand stairs leading to the upper floor, framing half of the room. Another door leads somewhere into the mansion's ground floor. The room is dotted with small bar tables, which are bearing welcome drinks and small snacks. People who apparently just arrived stand at some of the tables for what seems rather brief talks. Others are waiting. This seems to be a room where people only meet for a quick chat or a greeting before processing to more interesting parts of the house.

You decide that you don't want to waste too much time here, but it might not hurt to get to know some of the people here.

[If you play game mode (which I recommend), you currently have {if Action points = 10}10{elseif Action points = 9}9{elseif Action points = 8}8{elseif Action points = 7}7{elseif Action points = 6}6{elseif Action points = 5}5{elseif Action points = 4}4{elseif Action points = 3}3{elseif Action points = 2}2{elseif Action points = 1}1{elseif Action points = 0}0{elseif Action points >10}more than 10{endif} Action points available. {if Action points = 0}You are out of Action points; your only option is to proceed to the next room.{endif}]

Who do you want to talk to?

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