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Chapter 3 by imaginedslight imaginedslight

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ENF-007 - CARDS

Item #: ENF-007
Object Class: Pink

Containment Procedures: ENF-007 is to be kept away from any staff whose psychological profiles suggest a tendency towards high-risk behaviour, an inability to assess probabilities, or a habit of gambling. It may optionally be deployed by Foundation staff for recreational purposes, as long as everyone involved is made fully aware of the consequences.

Description: ENF-007 is a set of antique playing cards, illustrated in the style of 18th-century France. Notably, the jack of spades appears to be smirking, while the queen of hearts is depicted without her dress and in a state of obvious discomfort. They were confiscated from a travelling carnival in the late 90s and have remained in Foundation custody ever since.

It is impossible to back out of any wager made on a game involving ENF-007. This is true no matter what the game, and no matter what the stakes. As long as all participants agree of their own free will to bet on the outcome, they will be obliged to pay up.

Addendum 007-01: Noticing that Dr. Lucent appeared to have a very high opinion of her own intelligence, Dr. Blithe challenged her to a number of games of skill using ENF-007. While initially **** to accept his proposed stakes (which were necessarily taxing, in order to test the limits of ENF-007's control over her actions), his promise to immediately resign from the Foundation if he lost even a single game was enough to compel her acquiescence. The results were as follows:

Game 1: Snap.
Result: Dr. Lucent strips down to her underwear and performs one hundred jumping jacks in the cafeteria of Research Facility 1-A while Dr. Blithe sprays her with an experimental water gun of his own design.

Game 2: Cribbage.
Result: Dr. Lucent spends an entire work day in an abbreviated French maid costume, tending to Dr. Blithe's every need while he drops icecubes down her cleavage and attempts to blow up her skirt with a miniature fan.

Game 3: Texas Hold'Em Poker.
Result: Dr. Lucent assists Dr. Blithe with his research by letting him put a particularly lively specimen of ENF-006 down the front of her panties and giving a detailed verbal account of her experience. This is repeated twice daily for a week.

Game 4: Canasta.
Result: Dr. Lucent is formally assigned to a field team for a month in a new uniform consisting of a bright green thong and a tiara. Though almost breaking cover on numerous occasions, she is formally commended for her close engagement with a slime monster in the Paris suburbs.

Game 5: Throwing cards into a hat.
Result: Dr. Lucent is obliged to take all her clothes off and spend one hour in a locked room with ENF-068. Having studied ENF-068's capabilities in detail, she demonstrates enormous resistance to this proposal. However, even in these **** circumstances, the coercive power of ENF-007 cannot be denied.

Addendum 007-02: Apparently, the cards don't care if you cheat.

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