Chapter 3
by GlaDOS
Would it?
Distractions are for amateurs.
Tossing your hair over your shoulder with a flick of your head, you pass by the flustered secretary, ignoring her dilemma. Sure, she was cute, but you had your assignment, and shirking it for the sake of some waif who is in miles over her head is not an efficient way to spend time.
You head for the first, and most likely place for the Scout to hang out: his room. According to the file, he keeps all his trophies in his room, and if he is sulking, will probably be there trying to convince himself of his self worth. Your picture of him buried in trophies from six sports and two trading card games are solid evidence of that.
You enter the elevator, and without incident, reach the third floor. You exit and head for the Scout's room. You certainly hope to find him there and defenseless. From your knowledge of the blueprints, this room has no exits save for the door, which you decide to seal with Weld-o-Tape, so you won't have to deal with his speed. Other than that it has a bed, which will make the second part of your mission far easier as well.
You approach his room, and slam open the door, ready for anything.
Is the Scout there?
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Meet The Team
When morale is down, you are sent in to make the blu boys turn red.
Created on Jul 14, 2010 by Chyoowho
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