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Chapter 3 by gene.sis gene.sis

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Conditional Branches - Show Variable Values

You can show the actual value of Score Variables within chapters.

  1. basic usage:
    You sold {Sales} cars this month.

    Enclose the variable name in braces to show the actual value of the variable. Variable names are case sensitive.

    If the value of the variable "Sales" is 13, the output will be
    You sold 13 cars this month.

  2. default value:
    You sold {@36 Sales} cars this month.

    You can define a default value, which will be shown if game mode is not active. Add an "@" followed by the value and at least one space directly behind the opening brace.

    If game mode is active and "Sales" is 13, the output will be
    You sold 13 cars this month.
    If game mode is not active, the output will be
    You sold 36 cars this month.

    If you don't define a default value, the name of the variable will be shown.
    You sold {Sales} cars this month.

    If game mode is not active, the output will be
    You sold {Sales} cars this month.

    allowed default values:

    • positive values like "+10" or "15"
    • negative values like "-20"
    • boolean values "true" or "1" and "false" or "0"
  3. use of variables with Immersion Variables:
    {rival} sold {{rival}'s Sales} cars this month.

    You can use Immersion Variable names within conditional Branches Variables.

    If {rival} is "Meagan" and {rival}'s Sales is 25, the output will be
    Meagan sold 25 cars this month.

  4. handling of undefined variables:
    You sold {if Sales <= 100000}{Sales}{else}0{endif} cars this month.

    You can define default value if a variable doesn't exist in the reader's current Score.

    If the variable "Sales" doesn't exist in the reader's current Score, the output will be
    You sold 0 cars this month.

  5. miscellaneous
    • You can use if-statements to handle singular and plural: "You sold {Sales} {if Sales <= 1}car{else}cars{endif} this month."

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