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Chapter 5 by DaveSureLong
What now?
You spread the light of course.
It takes you a minute to get used to the weight of it but after a few experimental swings and jabs you get up and begin trying to use it.
You aim the brassy omnitool at the charging bay and it begins to whirr and click with the delightful sound of properly maintained clockwork. With little delay it begins firing a pure bronze beam of light towards the resting automatons and bays. You aim it at the dockbay first which begins contorting and reshaping around the disabled manipulator arms and tools forming from the bay as it begins to turn a warm brassy colour. Shortly after these form the omnitool shuts down leaving machine converted.
-100 power 465 remaining
After you finish it begins whirring and begins taking parts from the nearby area and other disabled automatons and begins upgrading and repairing the one in it's bay slowly constructing a new Clockwork being. While it does this you decide not to risk losing power and plug into the bay next to it to wait.
Time passes while you rest and dream.
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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