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Chapter 17
by
IGankMid
What's next?
You've gained a nemesis!
While you wave your sign angrily at the Gods, a notification pops up on your dashboard.
You have gained a Nemesis!
A nemesis? An adventurer hates you enough to swear eternal vengeance on you and you alone? It warms your little fox heart to hear it!
You mull over what this new development means. In this game, adventurers can declare one Nemesis: they receive notifications whenever their arch-enemy levels up, changes classes, or accomplishes something especially dastardly. Plus, once a week, they can divine what part of a zone you're in. Makes the killin' easier.
Of course, you get a few perks too. For starters, your HP bar gets a nice little border around it on it to mark you as a special monster. For every Nemesis you get, your HP bar gets more shiny, more decorations, and more awesome. Right now, you've earned a sparkly silver fox curled around your portrait, with its poufy silver tail underlining your HP bar. Nothing too awesome, but you're the first Fox Spirit in a long, long time to get one. It's pretty cool!
The second perk is that you get to start your own special entry in the monsterpedia. Now, anyone can look you up and see who you've beaten! How embarrassing for them, right?
Of course, to have an entry in the monsterpedia, you need a name.
ENTER NAME:
Huh.
What is your name?
Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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