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Chapter 4 by hematoma hematoma

What do you do?

Wait in ambush and attempt to kill them

You wait patiently, readying an arrow on your bow. They three goblins poke through the rubble, picking up a few odd trinkets that the passing army had ignored. When they are finally grouped together out in the clear you line up a shot, the arrow notched, your breathing steady. With a THWICK sound the first arrow is released.

You don't watch the first arrow's flight. You are already reaching for and notching a second shot. When you bring the second to bear on the goblins you see that the largest has fallen, your arrow through his neck. You release again and your shot flies true, striking one of the two smaller goblins in its side.

They screech in terror and flee, the wounded goblin attempting to pull the arrow from it side. You draw out a dagger from your boot and advance into the clearing toward the larger Goblin. It looks up at you pitifully; its eyes full of pain, its breath a bloody gurgle. You show it no mercy, burying your dagger to the hilt in its heart, and only pull it free when the goblin's corpse has ceased twitching in ****.

A quick search reveals a few worthless baubles and a handful of silver pieces that might serve you well if you ever again find civilization.

You must travel upwards now, over the dangerous Dragon's Spine mountains. There are three paths marked on your map and each has its own perils.

The path that forks north-east takes you through the elven citadel of Elohin. The elves are disdainful of humans and are known to make slaves of them. While they might let you pass, they also might attempt to press you into slavery.

Due east the mountains are thought to be uninhabited, but you take that with the knowledge that few travelers make it through this route alive and tales have returned with those who did that tell of a number of strange and terrifying creatures.

South east is what is known as the Mire Flats. After a steep climb you will have to travel for several days across a wasteland of swampy and primordial ground. You are sure to encounter strange denizens of this environment on your journey.

Which path do you take?

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