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Chapter 18
by
TheArchitect
Three ways to go.
The mystery door.
With a twist of the knob, it opened. Behind it was a room with a different interior. The walls were reddish brown with white semi-pillars. To the right, there were mostly rows of hangers heavy with different variants of French maid dresses. To the left, there was a large closet with square compartments stretching along the entire wall. Some of these were drawers, and some did not have doors, instead displaying a pair of high heels each, those mostly sharing the theme with the dresses.
"So, this must be the 'service' room. These do frequently get placed near an exit, but I can't quite see if there's another door behind the hangers."
The snaps within her shackles seemed less frequent, but it was hard to tell if that meant she needed to go deeper inside or if this direction was simply the wrong one, according to a literal piece of metal.
Go deeper?
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The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
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