Chapter 3
by GenericEditor168
What's next?
The Tomb of Lust
We start several years before you accept the title of Count Ambuscade, with you having only just sworn your oath to Bahumut and set off on your first adventure as a true paladin.
Your destination is the Lusty Tomb - a dungeon in the far west of the Queensland, where the world seems to work in a different, more perverted way. This makes it an ideal training or testing dungeon, since it's almost impossible to die there. It's also a popular destination for more experienced adventurers, looking to relax or meet a spouse "on the job".
The remoteness keeps some would-be adventurers away, though, and the more powerful adventurers usually graduate to similar but grander dungeons on other planes, so when you arrive out the front of the Tomb and hop off your horse, you see only two campsites out the front, both of which are currently empty.
Dismounting, you tether your horse to a tree near the entrance and head inside...
What do you find first?
D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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