Which location does the player choose?
Silverwood Forest
The screen fades as a heavy bell chimed in the background. When it reappears, the view had changed to a series of soaring pans of a lushly foliaged temperate forest. The stereotypical fantasy setting contained huge trees that stretched up towards the sky, with sporadic patterns of thick greenery, rock formations and teeming wildlife frolicking at the forest floor. A multitude of rivers and streams lined the landscape, placed far apart from each other and originating from a great waterfall to the far north that marked the early beginnings of the great mountains to the north. As the camera provides the visual eye candy, the narrator speaks again.
"Silverwood Forest. A remote area of wildland perfectly suited for the founding of your keep. Far enough from the watchful eyes of populated villages and townships to the north east and south west. Close enough to access the sprawling forest roads and highways that connects them to the capital. A legendary and magical place where few dare wander beyond the marked paths. Many still tend to lose their way, rescued later by Edelian patrols or by the friendly local alliance of Silverwood elves. To the south near the forest's edge, the high elves maintain Elthuil Outpost, a military supply station garrisoned by a force of fierce warriors. In the deeper parts of the region to the west, the wood elven villages of Tarl'eil and Kye'eil stand vigil among the ancient titanic trees, major foraging and spider silk weaving centers vital to their woodland trade economy. All across this mysterious woodland are the dens of the fae and forst folk who have called Silverwood home for hundreds of eons. As threatening as some of these locals may seem, quality stock for the slave pens can be drawn from any of these richly diverse sources. With some effort and careful planning, master, you may yet turn this area into a prime hunting ground."
The camera fades to a view of an ominious looking cave surrounded by torches and effigies. A small green creature pokes its head out of the darkness as a large group of them dragged a screaming elven woman towards it. When they reach a stone table, she was held face up upon it, stripped of her clothes and forcefully gangbanged. The air was filled with the sounds of wet fucking, insane gibbering and heavy grunting, their tiny dicks and thick cum filling up the elf's holes to spill out onto the forest floor.
"Beware of the local vermin who also seek your prize. They will kidnap any potential stock they find, sometimes growing bold enough to steal directly from you. They will gradually decay the quality of anyone they catch with their uncivilized methods, also attracting unwanted attention from the Forces of Good. The longer they are left alone to grow, the stronger their lairs become, making it harder to reclaim stolen goods. Removing them as soon as possible will be a important priority."
Once all was said and done, the view resets to a bird's eye view of the foundations of the player's town, located somewhere to the north of the map amidst some thick treeline. The town area was completely surrounded by boulders that give off a faint purple glow, marking the boundaries of the town. In the center stood a wooden structure in the shape of a small keep. Some distance from it were the distinct constructions of a blacksmith, a large metal cage and a multitude of small huts that indicated staff housing. Each building had a pair of men standing in front of it, with each representing the profession they were in. The blacksmith had 2 Blacksmiths. The cage had 2 Kidnappers. The keep had 2 Soldiers and the huts had 2 Unassigned men.
A pop up menu clipped into view below the menu bars.
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