Disable your Ad Blocker! Thanks :)
Chapter 7
by
SkyDreamer
More rarities to behold
Ring of Animal Influence
This ring has 3 charges, and it regains 1D3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:
• Animal Friendship (save DC 13)
Casting Time: 1 action
Range: 30 feet
Duration: 24 hours
This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. The beast must succeed on a WILL saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.
• Fear (save DC 13), targeting only beasts
Casting Time: 1 action
Range: Self (30-foot radius)
Duration: Up to 1 minute
You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a WILL saving throw or drop whatever it is holding and become frightened for the duration.
While frightened by this spell, a creature must take the dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a WILL saving throw. On a successful save, the spell ends for that creature.
• Speak with Animals
Casting Time: 1 action
Range: Self
Duration: 10 minutes
You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favour for you, at the GM’s discretion.
Influential
- No further chapters
- Add a new chapter
Disable your Ad Blocker! Thanks :)
IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
- 3,197 Likes
- 1,286,207 Views
- 581 Favorites
- 439 Bookmarks
- 1,183 Chapters
- 141 Chapters Deep
Comments moved below the chapter.
Jump to comments
Comments