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Chapter 7 by SkyDreamer SkyDreamer

More rarities to behold

Ring of Animal Influence

This ring has 3 charges, and it regains 1D3 expended charges daily at dawn. While wearing the ring, you can use an action to expend 1 of its charges to cast one of the following spells:


• Animal Friendship (save DC 13)

Casting Time: 1 action

Range: 30 feet

Duration: 24 hours

This spell lets you convince a beast that you mean it no harm. Choose a beast that you can see within range. It must see and hear you. The beast must succeed on a WILL saving throw or be charmed by you for the spell’s duration. If you or one of your companions harms the target, the spell ends.


• Fear (save DC 13), targeting only beasts

Casting Time: 1 action

Range: Self (30-foot radius)

Duration: Up to 1 minute

You project a phantasmal image of a creature’s worst fears. Each creature in a 30-foot cone must succeed on a WILL saving throw or drop whatever it is holding and become frightened for the duration.

While frightened by this spell, a creature must take the dash action and move away from you by the safest available route on each of its turns, unless there is nowhere to move. If the creature ends its turn in a location where it doesn’t have line of sight to you, the creature can make a WILL saving throw. On a successful save, the spell ends for that creature.


• Speak with Animals

Casting Time: 1 action

Range: Self

Duration: 10 minutes

You gain the ability to comprehend and verbally communicate with beasts for the duration. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day. You might be able to persuade a beast to perform a small favour for you, at the GM’s discretion.

Influential

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