Return?
Return for the last one
With a flick of your wrist you reappear below in the central room on the second floor. Next to you, Ura drops down on her knees. Her hair and body drip water on the floor. You savagely grip her by the hair and hurl her to the ground, pressing her face against the stone. She lies limply, not resisting, but not showing any sign on hurt.
Pleasantly, no one leaps at you. Kerritan still sits hunched in the corner, Litessa now holding her and talking quietly to her. Marait merely watches you with angry eyes. She seems to have recovered somewhat from her earlier ordeal, but her arms hang limply at her sides. Litessa shudders as she sees you and moves to Ura to tend to her. You swat her away, determined to let nothing help this woman you wish to be broken.
It is now full dark, and you choose the Water-Walker to finish your day's diversions. You gesture and she gives a quiet shriek and presses herself against the wall. Her terror seems to stir Kerritan for a moment, but fails to pull her out of her trance. You curl your fingers and Litessa pulls reluctantly away from the wall and walks to stand before you, shivering and staring at you in terror. You grip her throat with your hand and you both disappear.
You take the two of you to another room of the tower. It is large, probably taking up the entire floor of the tower. It is windowless, lit only by flickering torches which burst into flame as they appear in the room. The room is furnished with numerous columns, benches, and alcoves. The ceiling is shadowed, but dim outlines suggest various things hang there. You release her throat as she stands gasping and turn in a circle. "I built my tower here to enjoy the best aspects of all this land had to offer. You and your companions probably chose it for much the same reasons. A pity you couldn't truly enjoy the full effect without being able to teleport throughout it. We're on the sixth level; the third, naturally, is the cliffs, the fourth water, and the fifth forest. I thought you'd find this level the most... intense. You're a daughter of the open sea, free and spacious. The stone, the fires, the darkness... this room is especially frightening, is it not? But I apologize for my rudeness; I have only talked, never listening. You are Litessa, are you not?
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