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Chapter 3 by DaveSureLong
Who's this Ravatar?
Quick System Tutorial
This chapter isn't nessassary to read to enjoy the story but it explains the systems and other mechanics and things in the story.
*Health, KOs, Stamina, and ****
In this world Health is a determination of how much damage your body can take however for heros and magical beings(divine beings, summons, ect)) it is a hard capped value if it drops to zero they die. This is different from everything else which merely pass out when they hit Zero health and die when they reach negative 100% health. Once they die they can be revived within a certain time frame duration (everything dies permanently at different times). When a NPC or such is brought to sub zero health they must roll to NOT go into the dying state (where they'll take increasing increasing damage until **** or they are stabilized) this roll is based on their endurance minus how much health under zero they are. The thresholds for the rolls are as follows:
under 10% total life negative requires a 5 or more on the roll
Over 10% = 10
Under 20% = 25
Under 30% = 50
Past these thresholds it WILL put someone into the dying state. If the characters endurance is less than the minimum number the character automatically fails.
The only way someone can die outside these rules is if their head/brain like organ is removed this instantly kills them.
Stamina follows similar rules except if it falls below zero you merely pass out.
*Stats
The average being in this world has a 20 in all stats this is the baseline for all life. This means a 10 in intelligence makes you half as smart as the most average human being comparable to a small child a 5 is equivalent to a toddler or a really smart parrot. Most beings are around the baseline beings like Orcs may have less mental stats but higher physical ones (S25, I15 for example) guards and other specialists however tend to have higher stats than the average such as guards and soldiers having higher physical stats and average mental ones.
*Combat
Combat is broken down into different intents and damage types.
With a nonlethal intent you'll do half damage and can't bring a character down below 1 health however the lost half of the damage deals damage to the characters stamina.
With lethal intent you'll do full damage of the type of your weapon.
Disabling intent is the half breed between the two and deals damage to stamina with a quarter less damage and can on a crit disable a limb.
-damage types
Piercing damage - the most common and easiest to stop it deals double damage if it hits a core area (head and chest)
Blunt damage - the second most common it almost certainly deals it's damage and is most effective when striking the head causing on crits a KO resistance roll which is endurance-damage dealt and follows a reversed health kind of roll
Slashing damage - this is all swords and some axes. This damage is most effective on exposed tissues and parts and does 3/4 damage on armour converting to blunt damage.
*Power and Hunger
These are the driving forces for NPCs and animals. These cause NPCs to buy sell and do normal activities. This also causes animals to graze or hunt.
For machines and Magical beings they have Power or Magic respectively and each must find unique ways to solve it based on what they are. Examples are Sucubiu having sex, or robots returning to a power station.
Dropping to zero on these can be fatal. For organic beings they begin losing health exponentially until they eat. For magical beings they begin to fade and after a day vanish back to their home dimension. For robots they merely are KO'd
That's all for the systems in the story. As for the length of some of the chapters I have a hard time judging it as I'm using my phone and I'd like to ask that if you see anything that needs editing or problems or just things you might like to see please let me know.
Thats all folks!
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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