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Chapter 5
by
SkyDreamer
What does she see?
[GM] Not a whole lot
The shack was definitely deserted. Within the gloomy interior, Digit could just about make out a broken table, a smashed mug, and a chair that was either responsible for the **** of its brethren or was otherwise just very lucky, because it appeared unscathed. When she pulled her head up further over the sill, she also saw a small tree branch lying on the floor inside, next to... a bulging haversack, right by the door.
Once again, Digit got that feeling that something was off when she saw the bag, but trying to chase that thread just gave her a headache. All she could tell was that the bag was the only thing of value within the cabin.
The window she was hunched under had a hole smashed into it in the upper corner, big enough for a fairy to easily slip through. Cobwebs drooped from the nearest corner of the porch roof, but she didn't see any spiders occupying them at the moment, and they were high enough above the window that she could easily avoid them.
[GM] Make a CAUTION roll
[P] 6 + 6 - 0 = 12
[GM] You don't see any enemies lurking nearby. There are webs in the corner, but no spiders, and they're out-of-the-way enough to easily avoid.
[GM] The interior of the cabin is dark. You see a broken table, a busted cup, and an undamaged chair. There's also a stick on the floor, as well as a bulging haversack. You can't make out the contents of the bag from here.
[GM] The window you're at has been broken in one corner, so you could easily slip inside the cabin if you wish to.
[GM] You gain 25 XP
What does Digit do?
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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