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Chapter 20 by Willow Tindersmith Willow Tindersmith

What exactly?

Truth, Dare, or Wish

[Author's Note: This chapter is mainly setup and rules for the following thread. If people discussing rules changes is not your thing, you can just read the bullet points without missing too much action.]

"So Jess, you know how much fun we had playing Truth or Dare at the party yesterday?"

Jess frowned, "Wait, did we? That must have happened after I left."

"What do you mean you left?" Tiffany asked, "You hosted that party, I'm pretty sure someone would have noticed if you just up and left!"

Ernest blushed, "Um, I might have had something to do with that. I wished for the girl of my dreams to be at my house after you dropped me off. So, umm, Jessica kinda appeared..."

Tiffany giggled, "You're such a teenager! The first thing you wish for is sex! So, did you...?" She winked.

Ernest's face went through a full-spectrum transition from pink to vermilion before Jessica saved him from the embarrassment, "Yes, we did. It actually felt so amazing. You wouldn't believe how it feels to be a genie and grant wishes during sex..." The memory alone made her slump down in one of the comfortable game room chairs.

"Daaang, and I thought the Truth or Dare game we played at your party was hot!" Tiffany exclaimed, before continuing, "So anyway, it was so much fun yesterday that I thought we could do something similar here today -- only with some wishes to help us."

Ernest blinked, "So how would that be more fun for us, we play Truth or Dare and you wish for things? Isn't that a bit one-sided?"

"No it wouldn't just be me wishing, it would be a part of the game," Tiff explained, "We make it Truth, Dare or Wish!"

Jess frowned again, "Can we please not make this a huge mess with passing the Ring to somebody who just runs away with it? That would be the last thing I need right now!"

"I thought I'd just make a wish before the game starts to magically enforce the rules. That should cover players wishing for things, right?"

"We should really write those rules down and make sure no one 'accidentally' ruins the game for us," Ernest interjected, "Do we have pencil and paper in here?"

"I wish we did." A pencil and a spiral notepad dropped out of thin air onto one of the game tables. Tiffany took a seat to Ernest's left, while Jess slumped even deeper into her chair to his right.

She had another objection after she recovered, "And what do we do about people finding out about the wishes? I really don't want to come out as the school genie right now."

Ernest didn't answer and just picked up the pencil and wrote.

  • These rules are binding to all people in the room.
  • No player consciously realizes the implications of making wishes in the game.
  • Players think wishes coming true is just a normal everyday thing.
  • The game's rules are obvious and intuitive, and all players treat them as if they had always known them.
  • When a player leaves the room, they forget about the wishing component, and think they just played a normal game of Truth or Dare.

"Are you okay with that, Jess?" Jessica gave a tentative nod.

"So let's start with the rules to the actual game. How do we determine who you pick? Do we want to get a bottle to spin?" Ernest was all business at this point.

"I have a better idea! I wish we had a coin that showed the face of a random other person in the room when flipped!" A golden coin about the size of a quarter dropped onto the paper, while Jessica's posture went into a slump again. "Snap out of it Jess, I know you're not getting more pleasure from this than I do, and I can keep my composure here! We have some game design to do!"

Meanwhile, Ernest was busy writing.

  • The active player flips the coin to determine their target.
  • The target player chooses Truth, Dare, or Wish.

Tiffany continued, "So when we played yesterday, we had the rule that you couldn't just dare someone to tell you the truth about something. So Dare isn't automatically the more powerful option. I think we need a similar rule for wishes, not wishing somebody to just do something. Oh and wishes should strictly be about the player who chose Wish."

  • A Dare can't **** someone to tell a Truth, and a Wish can't **** someone to do a Dare (or tell a Truth).

"Does that about cover it?"

"Hmm, what if someone makes a super vague wish? How much clarification do we allow before the target has to accept it?"

"Just make the wish work the way the target interprets it, like with Dares in normal Truth or Dare?"

"Sure, that'll work."

  • If a Wish leaves room for interpretation, it's fulfilled according to what the target has in mind.

"What's the punishment for chickening out?" Ernest asked, "There always has to be one right?"

Tiffany thought about that for a second, "I don't want to **** anyone to do anything ****. Just leave the game if you don't want to do something. Maybe we should have a rule about not immediately coming back though."

"Wait a second, what if someone is still affected by a wish and leaves the game? Should wishes be permanent?" Jessica did her best to try and rein in the amateur game designers in front of her.

"I think people should get to choose whether their changes stay or not. As for mental changes, we probably should have them decide with their original mind. So we don't get people being all 'I wish you'd keep all your wishes' or something, that's not exactly in the spirit of the game. Are you writing that down Ernest?" Tiffany saw him scribbling furiously.

  • When the target player refuses a Truth, Dare, or Wish **** on them, they immediately leave the room, and therefore the game. They cannot re-enter for four hours after that point. ("That should be enough for one school day," said Ernest.)
  • On leaving, a player gets to decide which wishes affecting them to make permanent. This decision is made outside the game, and cannot be influenced by Dares or Wishes that change a player's mental state.

"Are these all the rules, or is there something we've forgotten?" Ernest asked, "Should I write anything else?"

"Yesterday at Jess's party, we played with the rule that a Dare can't affect the darer, so people wouldn't just dare their crushes to kiss them. We probably want that in here."

  • The target player cannot be Dared to do something to the active player.

"Are we good?"

Tiffany didn't waste time answering that directly, going straight for the wish instead. "I wish the rules on this sheet were magically enforced on all people in the room at any given time," She grabbed the coin, "Oh, and dibs on starting player!"

Tiffany flips the coin. Who is her victim, and what do they choose?

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