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Chapter 34 by WhiteFeathers WhiteFeathers

What does the priestess asks?

To be pardoned, she has places to go.

"While all of this was quite informative and interesting, but my other two party members have been waiting for me and my ally for some time." informed the priestess looking worried, "So um... please take these, I'm sorry to have taken your time!"

She bowed before presenting you with a box, accepting it with a nod and placing it on your work desk, you check the priestess trying to wake the rogue but having trouble with that, "Can't you leave through magical means like many other adventures do?"

The Priestess look back at you when you sound your question and shakes her head, "Someone must be conscious and do it themselves, but unless fully healed one cannot wake up when sleeping in a bed." The priestess tried to use healing magic but nothing happened, checking your skills you see that you still had the priest skills, so you heal the rogue with it before standing back, noticing the confused look in the priestess at the sign of a healing skill among the arsenal that I had.

"Huh... wah... where?" the rogue looked and sounded confused but she quickly got into combat position, before a arm waving priestess started to stop her and try to get her to calm down, honestly the whole situation seemed beyond funny so you just sat down and watched as the two argued.

Finally the argument, "Do you really think the two of us can take him on, with me not getting mana back and the boss is watching us!" caused the rogue the concede defeat and did something before disappearing, the Priestess bowed again to you, which you responded with a small wave before she too disappeared.

[Factions function has been added to Castle Mangement Tab.
Allying with an Adventure and being given something in 'apology' has earned you experience.]

[Level up]

Taking a moment to have Annabel respawn and then get the equipment equipped on her, before checking both of our stats.

Defiled Dark Mage
Race: Dark Mage
Class: -
Gender: -
Lv 4-5(Equipment)(Boss)(Total)
HP 40-55 (93)(20-28)(153-176)
MP 60-80 (110)(30-40)(200-230)
Atk 3-5 (12)(2-3)(17-20)
Def 2-4 (21)(1>2)(24-27)
MAt 10-14 (28)(5>7)(43-49)
MDf 7-10 (27)(4>5)(38-41)
Agi 6-8 (1)(3>4)(10-13)

Casting Speed 100% (30%)(50%)(180%)
Dark damage dealt 100% (30%)(0)(130%)
Dark damage resistance 0% (30%)(0)(30%)
Ice damage resistance 0% (6%)(0)(6%)
Fire damage resistance 0% (-2%)(0)(-2%)

Equipment:
Body: Medium (iron) Reinforced Dark Magic Robes
Head: Medium (iron) Reinforced Dark Magic Hat
Weapon: MageSpear of Dark Intentions
New Equipment:
Hands:Light (Iron) Reinforced Basic Magician's Silk Gloves:
+10 Hp
+5 MP
+1 Def
+1 MDf
Feet: Light (Iron) Reinforced Basic Magic Boots:
+15 Hp
+1 Def
+1 Agi
Face: Medium (Common Leather) Reinforced Magic Half Face Mask:
+8 Hp
+2 Def
+1 MAt
+1 MDf
Ice damage received reduced by 6%
Fire damage received increased by 2%

Skills: Illusion 2, Soul Crush 2, Dark Orb.
Aura: Soul Drain.
Boss Monster of Castle Semblence

Annabel
Race: Unliving One Human
Class: Paladin +
Gender: Female
Lv 1 (Equipment)(Boss)(Total)
HP 50 (0)(25)(75)
MP 50 (0)(25)(75)
Atk 10 (6)(5)(21)
Def 10 (1-41)(5)(16-51)
MAt 10 (0)(5)(15)
MDf 10 (0-7)(5)(15-22)
Agi 7(0)(4)(11)

Casting Speed 100% (0)(50%)(150%)

Equipment: (1-handed Weapons, Shields, Icons and Heavy Armor Preferences)
Weapon: Iron Broadsword
Body:Rags.
New Equipment:
Weapon: Basic Magic Iron Buckler.
+10 Def
+2 MDf
Chest: Basic Magic Iron Chest-piece.
+30 Def.
+5 MDf.

Skills: Power Slash, Heal
New Skill: Bash.
Aura: Goddess' Protection
Minion of Dark Mage of Castle Semblance.
Leader of Unliving Ones of Crypt 1 and 2 and Ghosts of Floors 1,2 and 3 of Castle Semblance.

Taking a moment to then create some actually decent clothing, before sighing and creating quite a few more sets to just train crafting. Then you placed the newly made clothing onto Annabel and her fellow unliving ones then finally got away from the work bench to check on the box that was given by the the Priestess.

Crafting leveled up to level 5
Decrease marital cost of recipes by 8%
Through Continual creation, New Clothing can be crafted.

Through giving of basic clothing, Loyalty of Unliving Units has been increased, Chance on rebelling lowered.

The thought of Annabel walking in and cleaving you into two because you weren't a good boss was beyond scary. Then a few moments to calculate that she needed 9 Power Strikes to take you down, while two basic attacks of the magic variety would take her out. You would rather just that it never came down to fight each other, she was your daughter in a way.

Still enough waiting around and not opening the box like you said.

New Resource: Ghost Essence: 50. Special undead essence that drops from ghosts, with unique qualities that targets the spirit.
Ghost Core: 50. A large clump of ghost essence which is the center point of all ghost that can exist with this realm and the source of their power. Can be treated as crystal in construction.

Taking a breath, you add the two set of items to the storage before going back to the work bench and using some silk sheets to create both Annabel and yourself some better clothes with silk sheets and boots with common leather.

Now with the new materials, you combined 1 Ghost Core with 50 Stone to create quite a bit of Living Stone. And with that stone Gargoyles were created atop the castle roofs, though it was quite upsetting that it took another 5 Ghost Cores to make them actually function as actually Gargoyles.

[You have created a new monster that shall roam outside the castle and come to your aid in boss battles. Lesser Gargoyles, maybe if you can find some better stone then you could make them better.]

Then seeing as the Ghost Cores could be used instead of Crystals, the Magic Research room was restored by you using 10 cores.

[Through usage of Ghost Cores instead of Crystals, Dark Mages and Lesser Necromancers will now start spawning instead of just Dark Mages. This room will also start providing materials which can be boosted by new Blueprints.]

Checking now, you were happy that it created magic crystals. Even if it was quite slowly at the current rate, that and mana essence seemed to be the only thing that they could do for now. Then you granted them access to your storerooms which boosted the productivity but slowly ate away at those resources.

Then checking the blue prints a new tower was added immediately costing you 500 stone and 100 wood. And now there is a newly constructed magic tower now housed/created more magi and increased the overall speed of material gathering and gave an Alchemy option which over time would trade objects into others. Quickly placing all of the useless dust as ingredients, you noticed something odd among the options of the new tower.

[Non-hostile NPC (0/1)] Or [Quest Monster: (0/1)]
[Boss Room construction possible.]

You could add what now?

New Resource:
Living Stone: 0. Stone and a Ghost Core construct this type of stone that along with more Ghost Cores can allow constructs to come to life, sadly it isn't that great of magical holding rock so anything constructed with it will be quite easy to take care of.
Resource Change:
Silk: 120 -60= 60. Silk Sheets: 36-6= 30. Common Leather: 9-4=5. Ghost Core: 50-16=34. Stone: 287-50= 237.
Storage: Stone: 1809- 500= 1309. Wood: 411- 100=311.

To create or not create, that is the question.

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