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Chapter 13
by
Zingiber
Roll +Bravery (+3) to GET OUT OF DANGER.
On a miss, the danger is manifest. Choose one.
You leap from the bed to confront the malicious little imp who just stung Fay.
⚀⚁ + 3 = 6.
On a Miss, the danger is manifest. Choose one.
- Lose a FRIEND who's present or in contact (maybe captured, trapped, magically enthralled, killed, or even eaten). Try to GET OUT OF DANGER again.
- You're hurt. Gain a CONSEQUENCE and next turn, GET OUT OF THE INFIRMARY.
Describe the dire consequence of the imp's release.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jun 26, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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