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Chapter 3
by
TheArchitect
Beth's move.
She steps down.
As soon as her toes met the white tiled floor, they were stung by its freezing coldness. Beth instantly considered both mounting one of the benches and jumping right back on the bed, but as she threw her glance at the latter, she witnessed it folding into the wall without a trace.
With one sensible choice left, Beth quickly ran towards the closest bench and soon stood tall atop it, continuing to look around for anything resembling a clue.
"So it's like a big city mall, but empty. It's actually way nicer that way..." — the girl murmured as her pupils continued to lurk between objects in her line of sight. "Eh? I remember that now! I rarely ever visited big cities because most of the people there are... boring. They live in a world of audial, visual and graphic noise and claim they have no time to talk to strangers. It would actually be nice to talk to a lost soul like my own right now."
There was no reason not to check if there was any footwear under the bench, but Beth already started to suspect a design behind all of this. She was supposed to do that. But what if she played against the script?
Beth's move again.
The White Mall
Don't lock away your sanity
You wake up in a place that requires you to put on locking clothes to advance. Can you overcome its influence and escape?
Updated on Jan 31, 2024
by TheArchitect
Created on Apr 11, 2021
by TheArchitect
With every decision at the end of a chapter your game state can change. Here are your current variables.
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