Chapter 5
by halfperv
You press...
Onwards, to adventure!
"Ok, lets go." you reply to it.
You see the starry sky turning to countless white lines, as your ship enters the hyperspace.
You have around 4 hours to prepare yourself, so you decide to do a final check up on your personal equipment, and on the ship.
You have a slugthrower pistol (there are also fancy blaster pistols, but they are very expensive on your planet). You also have a combat knife and a bulletproof vest. You are good at using both weapons, and you also have general training for fighting unarmed.
You have an unsigned credit chip with 320 credits.
You then go to the engine room and run a diagnostics check.
The ship is undamaged, and the fuel is at {Fuel}% . The energy shield is operational. The life support systems are up and running.
Everything looks fine.
You spend the rest of your time at the cockpit, asking Rusty questions about piloting the ship. It will take time to learn, but you are getting there.
Finally an alarm sounds, to inform you that you are about to leave the hyperspace, and soon after you see a small planet appearing amidst the stars.
It looks green, but it is a swampy dark green. Indeed the surface of this planet is almost entirely covered with swamps. This is planet Kalden.
Immediately you see a Rusty asking you on the display screen "Should I ask for a docking bay, Captain?"
You reply with a "Yes", and you let him do the arrangements.
"There is a docking bay provided for free, but it has no security. There is a secured docking bay but it costs 100 credits per day to leave your ship there. Which one should we choose, Captain?"
"The free one" you reply. It is not like you have the credits to spend.
"Arrangements have been made. Shall we proceed to land?"
You confirm again, and soon the Space Coffin enters the atmosphere of the planet. Rusty drives the ship close to a city build on a huge floating platform above the swamp, and lands the ship inside a huge tower in the middle of the city. Rusty confirms that the atmosphere is breathable for humans, and you leave with your equipment, leaving Rusty to watch over the ship.
You leave the ship
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Space Merchant
A game as a young trader
You start with an old ship and some savings...will you manage to survive, or even get rich?
Updated on Apr 2, 2017
by halfperv
Created on Apr 1, 2017
by halfperv
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