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Chapter 27
by
Zingiber
Roll +BRAVERY(-1) (again) to GET OUT OF THE INFIRMARY.
Miss: You call in a FAVOR from Anastasia to be let go.
Your dreams feature the warm and ample figure of Bertha Beeblossom, particularly her prominent bosom, as much revealed as concealed by the swooping collar of her brown Beavertail robe. There are little snatches of argument in your dreams, of the Headmistress disputing something with Mistress Beeblossom, of some bitter difference over you. The Housemistress' final argument, tearing open the front of her green robe, is that while Mistress Beeblossom may have larger breasts, that she, Mistress Porcinilla, has more numerous ones, a very Artemis of Ephesus, and so Mister Aberdean should have every reason to prefer herself. Her two extra pairs of nipples stand forth lower upon her ribs, pink and erect, testifying for themselves.
You wake in a sweat. Truly, you wish you had dreamed about flying your broom again. Some deep breaths and meditation on coolness of head and calmness of purpose help you settle yourself, and your own upstanding broomstick softens and ebbs.
Mistress Beeblossom declares you unfit when she examines you. Restless from inaction, if still tired, you beg her to send a note to your sister so at least you'll have someone to visit.
"Very well, Mister Aberdean, I shall send a note through Draconis' Tutor," she says. "You are to rest and not to exert yourself."
She departs to tend to the duties of House Beavertail, where her regular rôle as Housemistress demands her attention.
"Well, you're quite the hero," Anastasia says when she arrives, midday. "Not that you look like one. You're quite pale, and you need a wash and your hair brushed."
"Please, Annie, can you get me out of here?" you plead. "I don't know that I'm getting better, and Mistress Beeblossom is asking me all sorts of suspicious questions."
"Well, given the circumstances, I'm not surprised," she says. "Did Headmistress really have you put your willy up her, and that's when she had her choking fit?"
You can never hide anything big from your big sister. Your cheeks and ears go hot.
"Oh, Godwyne," she says, frowning. "She did?" She shakes her head and sighs. "Well then."
"I can't stand another day here. Please? Before Beeblossom comes back?" you say.
"Oh, very well, for you," Anastasia says. "I'll pull a string or two and get you and your real girlfriend out of hospital." She nods to your Nightingale standing up in the corner, your favorite flying broom, unridden for days.
Anastasia is as good as her word. By midafternoon, Barnaby Ffoulkes, House Draconis' Tutor, comes by and obtains your release. You do your best to be thankful and polite, even if you're still feeling unsteady and green about the gills. But with your Nightingale at your side, and dressed in a fresh green Draconis robe, you're feeling much better.
Your dormitory bed is soft and welcoming, and you sleep until the summons for supper.
Anastasia chides you for not being properly washed and brushed, and pulls you aside to apply a little GLAMOUR. In the Draconis refectory, you get the sense there are many eyes on you. More among the young ladies of the house, it seems. But you put a good face on things, and talk Broom Polo and your first-year dazzlement. The hall is dazzling, hung with banners and trophies and souvenirs of greatness. You smile, proud that you're in your family's favoured House, feeling more at home, even among all the strange new faces.
And your bed is just as welcoming after supper. You sleep deeply, untroubled by dreams.
What will the morning bring?
Use your FAVOR from Anastasia to GET OUT OF THE INFIRMARY.
You have Ambition +2, Bravery +0, Cunning +1, Diligence -1
You have 2 XP.
Your FRIEND is your sister Anastasia.
Headmistress Pernilla Porcinilla is your HANGER-ON and owes you a FAVOR. On a 7-9 roll on a Move, or a Miss, you may have to DEAL WITH YOUR HANGER-ON.
You have a CONSEQUENCE: Drained. -1 on all Move rolls.
Perhaps you want to ENCOUNTER someone to get you going with Broom Polo? Or describe your classes and your instructors? Possibly pick up a GOAL from the Tutor to improve yourself? Or perhaps someone will have a suggestion for a pick-me-up to snap you out of feeling drained? To be sure, a roll in the hay might do you much good, if it doesn't bring any more dramatic scenes.
Narrate your start at House Draconis and choose a Move if appropriate.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jun 26, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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