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Chapter 18 by Sloth013

What happens in the morning?

Minion stats log

Gnoll Hunter, Lvl 6

Gnoll, Monster, Explicit
Experience to level up: 372
Strenght 25, Dexterity 20, Stamina 21, Charisma 14, Inteligence 15, Wisdom 18
Skills:
Tracking
Survivor
Feats:
Survivor: Can supress pain for periods of time, not causing any debuffs when retreating from battle or in battle.
Natural Predator: Gain +2 to Tracking and Hunting. Teeth and Claws are natural weapons to be used.
Pack animal: Gain +1 to damage when with at least 2 members of your pack, add +1 per every 2 members. Pack members gain immunity to rage.
Rage: A natural insanity lurks beneath your minds surface, causing a small chance to enter a rage when in battle. +3 to strength, but -5 to intelligence, and the ability to distinguish friend or foe is gone.
Darkvision: can see 30 feet in complete darkness.

Badger, Lvl 4

Badger, beast, Explicit
Experience to level up: 34
Strength 16, Dexterity 12, Stamina 13, Intelligence 12, Charisma 8, Wisdom 10
Skills:
Savager
Burrow
Feats:
Darkvision: can see 60 ft in complete darkness.
Natural weapons: Teeth and claws are able to be used as weapons
Thick hide: Resistant to slashing damage

Pebble Golem, Lvl 4

Golem, Elemental, Explicit
Experience to level up: 223
_ Strength 23, Dexterity 16, Stamina 28, Charisma 7, Inteligence 10, Wisdom 10
Skills:
Stonecutter
Miner
Stonemason
Feats:
Darkvision: can see in complete darkess up to 30 ft.
Stone Sense: can see into Stone walls 10 ft.
Natural camouflage: can disassemble into a pile of stones as to hide from enemies.
Reshape body: Can change the form of your limbs to better use them as weapons or tools.
Stone arrow: Can propel body parts like arrows at enemies to deal damage.
Harvest bonus: gain 0.25 experience for harvesting resources

Shadow, Lvl 2

Shadow, Elemental, Explicit
Experience to level up: 245
Strength 8, Dexterity 13, Stamina 14, Charisma 8, Inteligence 11, Wisdom 10

Feats:
Shadow body: can contort your body into a variety of shapes. Your body is incorporeal, causing all non magical attacks to attacks to phase through you

Water Nymph Lvl 7

Elemental, Spirit, Explicit
Experience to level up: 856
Strength 17, Dexterity 20, Stamina 18, Charisma 17, Inteligence 23, Wisdom 24
Skills:
Aquatic Gardening
Feats:
Liquid body: Resistant to all non magical weapons. Weak to lightning magic. Take damage anytime you are not in water.
Underwater vision: you can see 120 ft underwater in any direction.
Absorption: Can temporarily increase your size by pulling more water into your body.
Guardian of the Well: If the water mass you call home still exists, you are bound to it, and will respawn if killed in your body of water.
Spells:
Water spear: Can form a spear of water and use it as a hand weapon or projectile
Healing touch: Using the water around you can heal an ally for 2 mp/sec
Water manuipulation: You can manipulate water into various shapes to increase your attack or defence.
Frosted bolts: You can create frozen bolts and send them flying towards an opponent.

Thistle, Cheiftess, Lvl 6

Savage, Beast-kin, Explicit
Experience to level up: 564
Strength 21, Dexterity 18, Stamina 17, Charisma 20, Inteligence 19, Wisdom 23
Skills:
Tracking
Feats:
Darkvision: can see 60 ft in complete darkness.
Shift forms: Racial trait, Can shift from humanoid form into an animal: Tiger
Spells:
Empower: Can give a +2 to strength, stamina, or dexterity to any ally for an hour
Mana Bolt: Send a blast of magic power into an enemy dealing damage.
Thorn snare: controls a thorny vine to batter an enemy or trip them

Guardian Beast-kin, Lvl 5

Savage, Beast-kin, Explicit
Experience to level up: 323
Strength 24, Dexterity 18, Stamina 21, Charisma 15, Intelligence: 17, Wisdom 19
Feats:
Shift forms: Racial trait, Can shift from humanoid form into an animal: Gorilla
Survivor: Can supress pain for periods of time, not causing any debuffs when retreating from battle or in battle.
Last legs: When Hp is less than 1/3 full gain +3 strength.

Trickster Beastkin, Lvl 4

Savage, Beast-kin, Explicit
Experience to level up: 248
Strength 15, Dexterity 20, Stamina 17, Charisma 18, Inteligence 21, Wisdom 18
Skills:
Toxicology
Trap making
Feats:
Darkvision: can see 30 ft in complete darkness.
Shift forms: Racial trait, Can shift from humanoid form into an animal: Fox
Spells:
Minor illusion: Create a minor illusion that replicates a sound, image, or smell for up to an hour so long as it is smaller than 10 ft.

Beast-kin boy, Lvl 1

Savage, Beast-kin, NonExplicit
Strength 10, Dexterity 12, Stamina 13, Charisma 10, Intelligence 11, Wisdom 8
Skills:
Musician
Feats:
Shift forms: Racial trait, Can shift from humanoid form into an animal: Mountain Goat

Beast-kin girl, Lvl 1

Savage, Beast-kin, NonExplicit
Strength 10, Dexterity 12, Stamina 13, Charisma 10, Intelligence 11, Wisdom 8
Skills:
Herbal medicine
Feats:
Shift forms: Racial trait, Can shift from humanoid form into an animal: Otter

Return from whence you came!

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