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Chapter 11
by
Nemo of Utopia
What Treasures Do You Find, And How Do You Decide Which Heroine To Fuck First?
Many/Lots: Flip A Coin
This Chapter Was Published By Accident! Expect Major Updates!
You first look over your sheet to identify the major changes:
{Unnamed} (Ancient Armodon Magister Blue Dragon) [Male]:
Level: 74
HP: 41,268 (+4444 = 45,702)
MP: 33,654 (+3333 = 36,987)
Melee Attack: 1789 (+222 = 2011)
Ranged Attack: 1726 (+ 74 = 1780)
Defense: 3116 (+666 = 3782)
Abilities:
Lightning Immunity: You take no damage from Electricity from any source.
Breath Weapon: (Cost: 100 MP) Deal (10% of Ranged Attack) X (Total HD) Electricity damage to one target within (5ft per-Total HD) 370 feet, the lightning then jumps to one other enemy of your choice within (5ft per-Total HD) feet - (5 feet per-previous-target), dealing (10% of Ranged Attack [Round UP]) X (Total HD -1 per-previous-target) [Round UP] damage.
Storm Aura: (Cost: None.) Deal (Your Level ÷ 10) [Round Up] % of your Ranged Attack/second as electricity damage to all hostile creatures within (Your Level) feet. This effect may be suppressed/resumed as a free action but only activates once-per-target-per-second, even if suppressed and resumed. This effect defaults to suppressed when first gained or you pass into sleep or otherwise go **** and must be consciously resumed upon waking.
Hoard Knowledge: (Cost 10 MP and 1 HP.) You may designate an item you own as part of your Hoard by handling it for one minute. You instinctively know the direction and distance to any item so designated, and the name, level, ranks, and class(es) of whoever currently has it in their possession, if anyone. You may have no more than (your level × 25) individual items designated in this way at any given time, but may dismiss any item's designation as part of your Hoard as a free action if you wish to designate something new. The items so designated may not exceed ([your level]×200) in value individually or ([your level]³) total. You cannot designate any independently mobile object such as undead, constructs, animated objects, or animals, even if you own them. Even if a character or animal is temporarily turned into an item you still cannot designate them. This power leaves no detectable trace on the designated items and is not treated as a magical effect, thus it can not be dispelled.
Spells:
Cantrips: (Oth Circle Spells.)
Acid Splash: deal a trivial amount of Acid damage to a single target with a ranged attack.
Detect Magic: you can detect magical auras on people and objects.
Mage Hand: Pick up and move very small objects with telekinesis.
Prestidigitation: Perform minor magic tricks.
Ray of Frost: deal a trivial amount of Cold damage to a single target with a ranged attack.
Read Magic: you can read Scrolls and other magical writings.
1st Circle Spells:
Levin Bolts: Shoot 1-5 missiles of **** which never miss each dealing minor damage.
Burning Hands: Your touch deals Minor Fire Damage.
Bind Familiar I: Bind a low-level Animal to serve as your familiar.
Mage Armor I: Increase your Defense Slightly and gain ablation DR.
Shield I: Increase your Defense Slightly and block Magic Missiles.
Mending: put-back-together a broken or damaged object: IF you have all the major pieces.
What's next?
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Game Monster
From Creep to Boss
You come into being as a low-level monster, the kind heroes chew through like popcorn. You know the drill, whether you're a player yourself or an artificial intelligence, and you're sick of it. You set out on your own quest: to defeat the heroes at any cost (or at least be an epic boss somewhere down the line).
Updated on Mar 13, 2026
by Witmann
Created on May 11, 2015
by Cantalope
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